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Could this cause Problems?

Could this cause future problems in any way shape or form??CollapseQuestion.jpg

Replies

  • Treacharous
    Are you going to be smoothing that mesh, I can't see if those are quads or not but I am assuming they are not. I personally would not leave the topology like that, it can create some artifacting , and I see you have zbrush open, so if you are taking that into zbrush it may create some problems when adding any details in the center.
  • Piflik
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    Piflik polycounter lvl 12
    If that is to be the final mesh for a game, I would not make the cap that way...fanning triangles (many triangles meeting in one point) are slow to render.
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