Hey everyone
So about 6 months ago I tried to organized a pretty cool Zelda style RPG game with some people from my class, but it didn't really work out. A few things here and there got done but we never saw anything in game really. One of my concept artists, however, made a design for a character that I completely fell in love with. He developed this concept of a Horned Lizard as an Aztec Warrior.
I only heard about this comp a couple weeks ago, and even though I'm new to sculpting, I'm going to go *ALL* out and develop this character as best as I possibly can. So, without wasting any more of your time with text, here are the concepts drawn completely by Vincent Angerosa (Also if you like his concepts, he IS looking for commission work
).
These two were done over summer, but I commissioned him to develop it a bit further in model sheets. He did this one a few days ago and is getting me an armored version tonight or tomorrow that I'll post up too
I haven't stepped into mudbox yet, wanting to get the base mesh for his body and armor complete first. But, with that said, as I post along please please please give me critique! I'll do my best to adhere to everything that is said because I really want to do my best. I'm not entering this contest expecting to win, but I'm going into this as if I was working somewhere and I was given this to do. I'm really looking forward to developing him and going to put all my heart into it
I forgot to put image heavy in the title, sorry
Replies
regardless, I decided to pick up work on this guy, and im really enjoying myself
[ame]http://www.youtube.com/watch?v=UJbZe9Oz0as[/ame]
LUCKILY, Spring break is upon us and I plan on working my ass off (pft, who wants to relax and go outside ). I decided I needed to go ahead and post this update since 2 other lizard/dinosaur central american inspired characters have popped up, so yay tribe warriors!
Anyway, updating the concept sheets in this post, concepts can be found here
original pencil sketches:
http://threenineart.com/WIP/concept/LizardMoodSheet.jpg
quick photoshop orthos
http://threenineart.com/WIP/concept/Lizard1.jpg
http://threenineart.com/WIP/concept/Lizard2.jpg
***All concept work done by the one and only Vincent Angerosa http://siegetheartist.tumblr.com/ Feel free to contact him for work, I'm sure he would love some more commissions
now with that out of the way, heres the update. This guy is still heavily WIP, and im constantly going back and touching up/editing already done pieces because I'm really new to sculpting and I'm discovering different ways to do things. I'm in love with Mudbox and cannot wait for 2012 release (COME FASTER!). There are things I plan on editing and touching up, but regardless PLEASE C&C and let me know . Hearing anyone voice things I already want to touch up will just give me more drive to do so.
The only thing I DO want to address, is any penetration of the mesh. While I know I need to nip that problem in the ass before I make it a habbit, I do know about it and in this phase I will not be fixing it. I plan on making a low poly version and will fix this issue through that. Once the high poly is complete, I'll go back and touch up the issue areas.
Enjoy
in contrast to its back
It'd add some more visual contrast and make it feel like the areas could flex and bend.
(in other news i just noticed that the first picture features Croco vagina, Nice!)
I totally agree with you. I beefed up the arms from the base mesh while sculpting, but I think I missed out on giving him realistic mass. Before I move onto anything else on this guy I think I'll revisit this and fix it ASAP. Thanks I love the head too! . As you can see in the first post concept he drew up a few variations of the head, and I absolutely loved the one he drew a note on. He changed it up (as well as a few other things) in the colored ones, and I refused to change that .
@achillesian
Hah, never seen those guys before, I totally see where you got that , though unfortunately when i googled that, 4 images i clicked on contained viruses, yay virus protection lol
@r_fletch_r
omg totally, thank you for that ref (and vagina! it's about time polycount got some! too many damn penis' about). I actually have a, somewhat similar design on his underbelly, and the underside of his arms and legs will have that too, but I never even though to give crease areas that scale design. That will work so much better, really thank you man!
@roosterMAP
Once I finish the headdress I'd really like to get your opinion on this issue again. I don't currently have it modeled or sculpted, but he's going to have a huge feather headdress that comes out from the back of his helmet (see the concept and base mesh renders). If you still feel it's too much mass in the front I'll see what I can do about evening it out
Thanks again guys, it's really encouraging to get this kind of feedback . Updates will come soon
Looking forwards to see this design spring to life
This is a nice concept, hes like a stick robot atm, he could turn out really well from some proportional tweaks. keep it up.
http://www.polycount.com/forum/showthread.php?t=81606
seems like you two should be pals
it seems that he is doing something in the same vein.
yea I know I pointed out previously I saw those other two . I started this guy a long time ago (concept was done last summer), I just never got around to finishing it. After seeing that one and another central american inspired ish lizard, I decided i needed to post my progress Both that one and http://www.polycount.com/forum/showthread.php?t=81713 are looking great! It was kind of funny, I've been working on it and wanted to post it, and then I saw the temple guard pop up and was like wow, that's really similar. Then a week or so later the Tribesman popped up and was like gah, too many lizards/dinosaurs! haha
@r_fletchr
My gator anatomy is complete!
shopping ftw :P
@mask_salesman
Yea as everyone has pointed out I'm going to reevaluate how I want to deal with this guy. In that polished pencil sketched, the proportions really appealed to me and I liked how he looked strong and fiercesome, yet light and agile, and that's something I really want to stick to. When he did the updated photoshop orthos I wasn't too keen on the meatier look. However, in a realistic sense, I think I went a bit too skinny, and I'm definitely addressing this
@Av7xrocker97 and MESMURDA
Thanks a lot guys! As previously said this is really encouraging, and I feel like this is my first real noteworthy piece. Just glad to know it's not all in my head