@ frell : don't worry about it , the more posts there are here = the more knowledge i get , also I've been pretty busy with studying so i don't have much progress on drawing the anatomy thingy so thanks for not letting this thread die xD
Hopefully I'll update today or tommorow I'll be sure to visit Frell's thread as well
I finished the last three rows .. I missed th emiddle row by accident so i drew it at the bottom .
and i geuss i understand now how bones and stuff look like
@ snader : each drawing took me at least 15 mins , not 5 xD
not a bad start! FrozenThrone do you clean up your drawings before you scan them? Cause it seems to me that your just trying to copy the drawing and not actually learn 'how to draw'
Well I get lazy when cleaning up :P anyways The scanner kills most of the lines .
And Yeah For those head I was trying to copy not to draw.. cuz I tried Alot of times to build a base but for those heads I just can't get it right
What might be an idea is to use coloured pencils. One of my old teachers told us to use light blue or cyan for building up the general shapes, and then go over that with regular pencil. But really, any colour would do.
Hi everybody its been sometime , been busy studying and playing WoW in my free time :P
i tried doodling at school but i couldn't do anything proper so i gave up on sketching in school and today decided to make a few edits to the old head again , Thanks to 3D modelling I can notice facial features much better now xD
it aint that good but I figured that i need to do the rest of the editting in a sculpting program or add a turbosmooth in max but before that i thought i'd ask u :P so what do u think?
As for drawing stuff , I'm getting pretty busy in school but i'll try doodling some stuff :P
keep drawing
dont stop drawing
never stop drawing
draw while you sleeep
draw when your in the washroom
draw while playing your WoW
drawdrawdrawdrawdraw
and DONT ever give up..
been a while people , Sorry no Major Updates :P , Was Mostly Studying , Doodled Alot in School , not Much Face Anatomy tho but I kept focusing on other peoples features studying them then looking at my face and seeing the difference between me and older people , so today I applied a turbosmooth 1 iteration and done some edits on the whole thing .
Anyways! xD
Here's the Update , looking forward to ur replies
UPDATE:
Pusshed the top of the head downwards a tiny Bit
smoothed out the front of the neck
tweaked and lowered the ears a tiny bit
raised the back of the jaw a bit
Well here is a somewhat high poly model comparing to what u showed me . And damn this was hard xD
Well I just realized how the shape looks good "somehow" even without proper topology
But I'm not quite sure why I'm doing this ? I'm a big fan of topology :P
K I'm off to bed , cya tommorow
EDIT: @ snader
as for The drawing , I always Get Propotionals Off When Drawing Front views :P
also i was focusing more at understanding the muscle structure of the face.
anyways Thanks alot of the image , Now I Have a proper goal to reach xD
I'll start doodleing some stuff tommorow.
First off.. You dont need to draw the front view right off the bat especially when you are sculpting it out.
The forehead should be tilted back a bit. You need to look at people's work around this community and see how to fix your mistake. One way of doing is you should stop posting every model you make and just keep making them off the others' ref images. Then compare the previous one to your new model and repeat the process.
Its a waste posting your stuff and not listening their mistakes.
As for the last char. You need to work on the mouth, eyes and forehead and possibly lips. Because there is a huge gap between eyes and the lips and you just defined that there is something between them but they do not represent cheeks.
I'd strongly suggest that you should get any classic human anatomy guide for artist and learn how male head props work, then draw them out from different angles. It doesnt have to be from the front or the side.
Draw them before you sculpt them so you would know how it should look like when you create a basic 3d mesh.
I understand What ur trying to say nite and that's what most people been telling me at the start , But I don't wanna start on a new head model yet , i wanna keep improving this one to understand how to solve my mistakes , once this head becomes fairly good
I'll start on another one and apply all what I've learned on it , as for sculpting I'm not sure when to start As Till now im still editting in max and its going well
also I keep posting just to keep u updated and so u can point out my mistakes if u want.
here's an update:
1- plain skin color just to give it a human feel :P
2- shrinked the face
3- shrinked the head's width
4- Pushed Up the jaw and Might push it more
5- Tweaked The Ears
There Are A Few Wierd Bumps on the Top And Sides Of The head Which I can't deal with in max so I'll smooth em out in zbrush later :P
Hey. I dont think I've commented in this thread yet, but I've been meaning to.
Topology and polygons, etc all that stuff is secondary to learning ART and anatomy.
What you need is a mirror and or some references.
I see from your first post that you've got access to Zbrush and or Mudbox? I think you should use those for now. Sculpt up some sphere's into faces and pay attention to what makes a head look correct. Once you're adept at making art, you can learn/worry about the technicalities later.
Replies
www.irfanview.com
Don't Alt+Tab back to Photoshop to look at reference, you'll be a lot faster and efficient having the reference right next to your sculpt.
lol that's exactly what i was thinking but didn't want to say it :x
check out this video:
[ame]http://www.youtube.com/watch?v=G3zogQjHWcc&feature=player_embedded[/ame]
its a nice vid, but i if OP goes for photorealistic proportions i doubt its the best vid to reccomend
You can have your thread back frozen :P
@ frell : don't worry about it , the more posts there are here = the more knowledge i get , also I've been pretty busy with studying so i don't have much progress on drawing the anatomy thingy so thanks for not letting this thread die xD
Hopefully I'll update today or tommorow I'll be sure to visit Frell's thread as well
Well gtg "skool" cyaz
I finished the last three rows .. I missed th emiddle row by accident so i drew it at the bottom .
and i geuss i understand now how bones and stuff look like
@ snader : each drawing took me at least 15 mins , not 5 xD
All the faces look different
And Yeah For those head I was trying to copy not to draw.. cuz I tried Alot of times to build a base but for those heads I just can't get it right
i tried doodling at school but i couldn't do anything proper so i gave up on sketching in school and today decided to make a few edits to the old head again , Thanks to 3D modelling I can notice facial features much better now xD
it aint that good but I figured that i need to do the rest of the editting in a sculpting program or add a turbosmooth in max but before that i thought i'd ask u :P so what do u think?
As for drawing stuff , I'm getting pretty busy in school but i'll try doodling some stuff :P
dont stop drawing
never stop drawing
draw while you sleeep
draw when your in the washroom
draw while playing your WoW
drawdrawdrawdrawdraw
and DONT ever give up..
been a while people , Sorry no Major Updates :P , Was Mostly Studying , Doodled Alot in School , not Much Face Anatomy tho but I kept focusing on other peoples features studying them then looking at my face and seeing the difference between me and older people , so today I applied a turbosmooth 1 iteration and done some edits on the whole thing .
Anyways! xD
Here's the Update , looking forward to ur replies
UPDATE:
Pusshed the top of the head downwards a tiny Bit
smoothed out the front of the neck
tweaked and lowered the ears a tiny bit
raised the back of the jaw a bit
First off.. You dont need to draw the front view right off the bat especially when you are sculpting it out.
The forehead should be tilted back a bit. You need to look at people's work around this community and see how to fix your mistake. One way of doing is you should stop posting every model you make and just keep making them off the others' ref images. Then compare the previous one to your new model and repeat the process.
Its a waste posting your stuff and not listening their mistakes.
As for the last char. You need to work on the mouth, eyes and forehead and possibly lips. Because there is a huge gap between eyes and the lips and you just defined that there is something between them but they do not represent cheeks.
I'd strongly suggest that you should get any classic human anatomy guide for artist and learn how male head props work, then draw them out from different angles. It doesnt have to be from the front or the side.
Draw them before you sculpt them so you would know how it should look like when you create a basic 3d mesh.
Good luck
I use Irfan View for ref image having constantly on top.
I'll start on another one and apply all what I've learned on it , as for sculpting I'm not sure when to start As Till now im still editting in max and its going well
also I keep posting just to keep u updated and so u can point out my mistakes if u want.
here's an update:
1- plain skin color just to give it a human feel :P
2- shrinked the face
3- shrinked the head's width
4- Pushed Up the jaw and Might push it more
5- Tweaked The Ears
There Are A Few Wierd Bumps on the Top And Sides Of The head Which I can't deal with in max so I'll smooth em out in zbrush later :P
Just wanted to say "Happy New Year" In my own way
2- removed 3 loops from the ear , anything more just screwed up the shape
3- shrinked face features a tiny bit
4- New lighting
Topology and polygons, etc all that stuff is secondary to learning ART and anatomy.
What you need is a mirror and or some references.
I see from your first post that you've got access to Zbrush and or Mudbox? I think you should use those for now. Sculpt up some sphere's into faces and pay attention to what makes a head look correct. Once you're adept at making art, you can learn/worry about the technicalities later.
Thats my 2 cents anyway.