Test House in game, testure needs less detal/Noise and perhaps larger straw pieces like my old version had? i Don't know if i'll change the straw pieces size
Working on Barracks units atm will import the other buildings next, here's a screenshot on good graphics settings of a swordsman (zealot model atm) spearman is the polarm sythe weapons dark templar atm aswell
Now have 4 fully fuctioning resources need to to change the food to farms animals and forest bushes from vespian gas giesers though. Added watchtowers, Blacksmith and imported some other buildings into engine ready to use.
Working on the layout of the First GaW map Forest Grove, had to disable the icon display of tree resource on the minimap since theres a 2000 icon limit and it wasn't displaying half the trees in game or the player units since the icon limit had been reached
Also been working on a warcraft 3 Survival map and CS:Source map making good use of most the textures i made a few months ago (screenshots are a lil old but u get the picture)
Also been painting and working on a concept from 6-7 months ago
and did a speedpaint the other day of someones avatar
hey,you should work on your composition, try and give your paintings more of a focus. eg in the last one what is the main story the flying ship or the dragon? are they related to eachother? maybe they should be closer together and nearer the camera? Photographic composition is largely similar to painting heres an article that might help http://photo.tutsplus.com/tutorials/composition/master-the-art-of-photographic-composition/
keep at it, you are slowly learning all the technique it takes a lot of practice to craft something that people on polycount would call good using all those techniques.
Thanks for the link been reading through it been doing my best to learn and study composition at the moment was wondering whether i could fill that empt space myself. After a bit of playing around with angles of the piece and adding some more ships i've come up with.
Empire Buildings currently look like, all using one 1mb 1024x1024 texture
eventually the buildings will be slightly higher poly and have a silhouette to go with the texture frayed straw edges and rocks sticking out if I have time
Hey man, i like the units a lot. However, they show strong, interesting shapes WAY more than your 2d work or your houses. I think you focus too much on surface detail and material and let that noisy detailed stuff bog down your image a lot.
Real life is way simpler than one makes one's self think-- the areas that are not hit strongly by direct light of most surfaces show very little actual detail or texture. I think the greyscale WIP scene with the airship and the dragons that you're working on is showing a LOT of promise precisely because you're thinking more of big sweeping forms and less about surface detail. The later stuff has some cool ideas but the images just look overworked and not near as good.
But i wanna say again, those lowpoly character/creature models are super cool! Workmanly, but charming, tons of personality and bold forms despite being kinda 'boring' subjects. With some slick textures they'll look great.
Just wanted to say thanks for the good comment I'm currently focusing a bit more on my 3d at the minute now i'm in uni again. The comment has inspired me to work on both sillouettes and improving overall composition of my level of detail. I'll try get around to posting up some examples of my current work soon
Those buildings you have made for guilds at war are really nice. However, can we see your reference for the rofing? The scaling of straw looks too big and the colour just doesnt quite sell it to me yet. But it's an easy fix I think .
Your Character concepts also need a bit of work . Ideally more effort into the study of human anatomy. Google a guy called Andrew loomis and Scott Spence(r?) There guys are fecking genius' at Life Drawing and teaching!!! Will be a huge beneift for you .
Love you development for the most recent piece. However you can add some more specular and whites to the waves to make it more dynamic . You also might want to colour burn the light st the horizon and add a slight silhouette to the Dragon.
Texture atlas for modular market set i was working on for Sirens Song
Never quite got around to finishing unwrapping and modeling the details but I'm quite happy with it so far, looked good enough for the demo video we recorded
Also been working on APB A path beyond map the unreal engine version in the works animating but mostly learning uscript got a first 80% for my unreal engine programming which I'm made up with spent countless hours practicing reading through C++/Java books and an unreal script book/UDN wrote several small game prototypes so far quite enjoying it. Might record and post a video of the game i made for uni soon, need to tweak it and play test on the pc which i can record a decent framerate though not a laptop hehe
So I picked up a carried on with my connected painting a little recently, been bust with learning programming theory and UnrealScript lately. I'm not going back to Uni this year can't really be dealing with all the nonsense academia again this year. So I'm coding a game in unreal who knows how that will turn out. In before I fail and become super poor again yay
Started a Purepwnage movie poster as soon as I found out about it spent about 2-3 hours on it so far. Its a spin on one of the batman dark night returns posters.
I started up a blog late July which I've been trying to keep to up to date. Still doing far too to write up or keep track of but I'm doing my best to force myself to update it. Had a dry spot for a few weeks whilst i was working on a work commission for a small company called Zoombugs, i've kind of come to the conclusion that doing art professionally probably isn't going to be worth the money. Which is a shame since I'd really like to but I also like eating and not having my intellect and career shat on that's nice to.
So I've been working heavily on 3D and with unreal engine 3 programming this academic year, hasn't left much time for posting up on forum threads or blogs. I'm maintaining 3 threads just for university modules already. Here's a few examples of some of the 3D I've produced over the last couple months
Replies
Working on Barracks units atm will import the other buildings next, here's a screenshot on good graphics settings of a swordsman (zealot model atm) spearman is the polarm sythe weapons dark templar atm aswell
Working on a base mesh for my GaW characters
Also been working on a warcraft 3 Survival map and CS:Source map making good use of most the textures i made a few months ago (screenshots are a lil old but u get the picture)
Also been painting and working on a concept from 6-7 months ago
and did a speedpaint the other day of someones avatar
EDIT: here's a more recent wip image
Finished the base mesh to use for my GaW units
Doodled some friendly dinos ignore the text about hair n children xD i was jking with someone on skype at the time
Started modelling a African Elephant for my war elephant model
Started working on a new painting
keep at it, you are slowly learning all the technique it takes a lot of practice to craft something that people on polycount would call good using all those techniques.
made a quick thumbnail this morning
and am currently painting another atm
Made some good progress with the GaW animal models and have been sketching buffalos and there potential meshflow ^_^
eventually the buildings will be slightly higher poly and have a silhouette to go with the texture frayed straw edges and rocks sticking out if I have time
Real life is way simpler than one makes one's self think-- the areas that are not hit strongly by direct light of most surfaces show very little actual detail or texture. I think the greyscale WIP scene with the airship and the dragons that you're working on is showing a LOT of promise precisely because you're thinking more of big sweeping forms and less about surface detail. The later stuff has some cool ideas but the images just look overworked and not near as good.
But i wanna say again, those lowpoly character/creature models are super cool! Workmanly, but charming, tons of personality and bold forms despite being kinda 'boring' subjects. With some slick textures they'll look great.
and how to rig and create custom skeletons
Also been doing some sketching haven't scanned most things in though, excuse the poor photo quality below
Your Character concepts also need a bit of work . Ideally more effort into the study of human anatomy. Google a guy called Andrew loomis and Scott Spence(r?) There guys are fecking genius' at Life Drawing and teaching!!! Will be a huge beneift for you .
Texture atlas for modular market set i was working on for Sirens Song
Never quite got around to finishing unwrapping and modeling the details but I'm quite happy with it so far, looked good enough for the demo video we recorded
Also been working on APB A path beyond map the unreal engine version in the works animating but mostly learning uscript got a first 80% for my unreal engine programming which I'm made up with spent countless hours practicing reading through C++/Java books and an unreal script book/UDN wrote several small game prototypes so far quite enjoying it. Might record and post a video of the game i made for uni soon, need to tweak it and play test on the pc which i can record a decent framerate though not a laptop hehe
Started a Purepwnage movie poster as soon as I found out about it spent about 2-3 hours on it so far. Its a spin on one of the batman dark night returns posters.
http://comicbook.com/wp-content/uploads/2012/06/The-Dark-Knight-Rises-Bane-Break-Poster1.jpg
I started up a blog late July which I've been trying to keep to up to date. Still doing far too to write up or keep track of but I'm doing my best to force myself to update it. Had a dry spot for a few weeks whilst i was working on a work commission for a small company called Zoombugs, i've kind of come to the conclusion that doing art professionally probably isn't going to be worth the money. Which is a shame since I'd really like to but I also like eating and not having my intellect and career shat on that's nice to.
Here's my blog
http://stormandy.blogspot.co.uk/
Back to learning about L-systems, laters
Top/Side view
http://youtu.be/9k-9TnBnCFQ
Earlier this month I've been doing some characters for one my mods for Warcraft 3.
the mod can be found here http://www.moddb.com/mods/advance-wars-steampunk-rising
Also experimented with Crazybump with some hand-painted textures.
360 turn arounds of some the sculpts I've been making
http://youtu.be/eJV2rxNNQaM
http://youtu.be/ncmsZR-4Fac
http://youtu.be/RNngLdGSdx4