http://image.shutterstock.com/display_pic_with_logo/2844/2844,1134647600,3/stock-photo-broken-planks-814513.jpg
Like these, how would you model these for a game? I'm not getting super up close to them, I'm thinking an alpha box could work as a cap, it's a lot faster to do it that way instead of actually hard poly modelling or going into Zbrush. It's a smaller prop in my scene, something I can leave until later, but when I get to it I want to be able to just go and do it :P
The scene specs I'm going with are fairly high poly, so this isn't a low poly game model, but I want to keep it at a decent poly count.
Thanks guys.
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