Hi, I'm new here. Looking to improve. Any Comments or critiques r welcome.
To start off I'm working on a very generic male character with shirt pants and a gun. I'm looking to get practice in with simulating clothing materials. With the pants and boots i'm going for leather. Up to this point Normal and Ambient Occlusion maps have been generated on the Low Polygonal character. Also a base color has been added via photoshop.
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