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Pre-Dom War V - FAQ Thread

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polycounter lvl 18
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Emil Mujanovic polycounter lvl 18
Post any and all questions you have regarding the Pre-Dom War V Challenge.

I'll compile a master list in this thread as questions are asked.


3D Character Questions

Can we create mounts/pets for our characters?
Only if you are able to fit it within your polygon and texture budget. All mounts/pets contribute to your final polygon and texture budget. Having three cloned pets DOES NOT count as a single pet in your budget. All three count and add to your budget.

Can we tile our textures to increase resolution fidelity?
Yes. This is fine.

Are multiple UV Channels allowed?
No. Only a single UV Channel is allowed.

Can we use double sided polygons/materials?
Yes. This is fine.

I want to render my final image in Marmoset/UDK/Unity. Is this allowed?
Yes. All game engines are permitted.


Concept Art Questions

N/A



3D Animation Questions

Can the camera be animated?
Yes. The camera can be animated in any way to suit the animation. But the primary animation focus should be the 2 characters.

Can we create environments and is there a limit?
If you need the use of environments as a support cast (throwing a character through a wall, leaping off a roof), then it's perfectly fine.
You cannot model and animate surrounding objects to be made as weapons (unless they are included in your 500tri weapon/armour budget).
Keep the environments simple, this is an animation challenge, not Unearthly Challenge.

Can environment elements be animated?
Only if it needs to. Background animation (falling leaves, swaying trees) IS NOT important, but also is not disallowed. The focus is the animation of the 2 characters, as this is what will be judged in the end.

Can we animate more than 2 characters?
No. Just the 2 characters, and both have to use different models.



General Questions


N/A



For more information and the full brief, head to the Official Dominance War site.




Good luck.

Replies

  • r4ptur3
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    r4ptur3 polycounter lvl 10
    Hey there :)

    So a few questions:


    are multiple UV sets allowed?

    can I use maps for other purposes? what if one of the channels in my glow map happens to be used as an occlusion map?

    can I use the alpha channels in my maps as masks even if they have nothing to do with the intended map?

    can my "bump map" be used as a parallax map?

    are double sided polies ok?


    Thanks :) looking forward to the competition!
  • onelunglewis
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    onelunglewis polycounter lvl 10
    Whats up Polycount!

    quick question:

    Are we allowed to tile textures or bump maps to achieve higher texture fidelity?

    thanks!
  • Muzzoid
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    Muzzoid polycounter lvl 10
    For 3d.

    If i can fit a mount (eg horse) into my budget, is it allowed?

    Also, there doesnt seem to be the restriction of not mixing races in this one?

    As in this time can i cross machines with demons or humans with machines this time?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    r4ptur3: Firstly, no bump maps allowed (this was recently updated). However I'll confirm the use of extra UV channels for you. There is nothing to say you can't in the rules so far.

    onelunglewis: I don't see why not, it's your texture space and use it how you see fit. But no bumps allowed.

    Muzz: If your character requires a mount and you can fit into the buedget, then this is perfectly acceptable.
    You are to create a character of any race to fit into one of the four classes available. There are no restrictions on the race type, so you should be able to create cyborgs.
  • Zadrel
    I don't understand the logo emblem thing? Do I create my own or join an existing team. and how do I join a team if that's the case?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Basically, the team is the forum you are choosing to represent. So if you post your work in progress on Polycount, you can't enter and post your entry over at Game Artisans, 3D Total, CGHUB, etc for this challenge.

    Regarding colours and emblems, each forum has their own colour scheme and logo. To show which forum you are representing, you are required to use the colour scheme of that forum in your texturing, and/or simply put the logo of that forum on your character as a badge, belt buckle, mask, cape, etc. Be creative.
    Here are all the forum colour schemes and logos.
  • Zadrel
    so just to make absolute sure about this. I am entering the animation side, so I don't need to sign up for anything, i just need to submit by the deadline. Correct? And the emblem I choose will be posted either over top my animation in a corner or incorporated into my scene.

    Thanks for answering everything :D

    Zadrel
  • marlfox8
    hey guys i'm probably not gonna enter (cause i suck :( ) but i was wondering if there is an age requirement or something
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Zadrel: By you making an account with Polycount, that's all the signing up you have to do for this Pre-Dom War Challenge. The main contest is a different story but we'll cross that bridge when we get to it :P

    If you're entering the animation catagory, I guess the colours and emblem don't exactly apply, because you aren't allowed to texture the models. Haha. But as you mentioned, putting a Polycount greentooth logo in the corner of your video would be perfectly fine.

    r4ptur3: I just got a confirmation. Only single UV channels are allowed, no more that that. Double sided polygons are fine.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    marlfox8: No, there is no age requirement.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I think it has more to do with not sculpting out a high-res mesh then baking down the AO/lighting info to your low res.
    Baking out an AO pass on your low res mesh (without the high res mesh) should be fine in my opinion... However, I'll confirm this with Fred.
  • roosterMAP
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    roosterMAP polycounter lvl 14
    no normals? wtf? im not competing because of this. :(

    is this the real official Dominance War? or the pre dominance war? its just that this is the only one that doesn't allow high poly modeling.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    How about reading the responses to your post in the other thread, Poultry boy.
    The preliminary competition is for MMO style characters - the idea is to rock your oldschool diffuse texturing skills. You'll be free to use whatever maps you want when it comes to the real competition.
  • roosterMAP
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    roosterMAP polycounter lvl 14
    sry. i completely forgot i had already posted it.
  • Snex
    this may be a stupid question, but are humans in the dominance universe? In the 3d char thread it seems everyone is making a monster/robot hybrid.
  • fearian
  • Zadrel
    Are We allowed to use cloth simulation?
    I am assuming we can't Smooth the mesh, but I just want to make sure.
  • Zack Fowler
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    Zack Fowler polycounter lvl 11
    Just to be sure, double sided materials don't count toward poly budget?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    DKK: After trying to confirm the AO issue with Fred, it seems he's updated the rules some more now allowing you to bake lighting information to your low-res mesh. Even from a high-res source. So it's safe to say that baking AO is fine :P

    Snex: Yes, humans are in the Dominance War Universe. Polycount in the last few Dominance War Contests were prohibited from doing Mech/Cyborg/Robots, which is probably why there are so many of them now :P

    Zadrel: Cloth simulation on a low-poly mesh? I guess so... Just seems strange, but there is nothing in the rules to say you can't.

    Zack Fowler: Double-side materials applied to a single triangle only takes up the budget of a single triangle.
  • Dumbanana
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    Dumbanana polycounter lvl 11
    For animation, is there a specific camera aspect ratio we should be basing our cameras off of? IE, 4 x 3 or 16 x 9? Is there a strict frame limit of 144--will people be disqualified if they hit 145 or submit under at 139 frames? For the whole "one character is the attacker and one character is the receiver of the attacks" is the receiver allowed to do minor attacks that miss or are dodged by the attacker?

    Sorry, just some of the specifications are a bit vague for the animation contest. Looks cool though! Thanks for taking the time to clear things up.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Thanks for keepin' us all in the loop emil :D

    I'm curious why the consolidated of all the entries to 3 threads? Seems like it's going to take a lot of the fun out of surfing specific projects and documenting the progression of our work. I tend to post a lot when i'm working so i'd hate to be the douchebag that takes up the whole thread his his own crap.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Injun_Joe: There is no aspect ratio restrictions for the animation submissions. So use what you think would be the best presentation of your final animation.
    There is no frame limit, however you have a maximum of 6 seconds for your animation. Your final animation should not exceed this hard limit. No, you most likely will not be disqualified if it's 6.01 seconds, but seriously?
    Regarding having the other character attack and miss, there is nothing in the rules to say this would be dis-allowed. So long as it is obvious who the attacking character is and that the receiver ends up dead on the ground.

    My apologies if the rules/guidelines are vague, but they weren't written by me :P

    crazyfingers: My pleasure, it's what I'm here for.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Buddy of mine is thinking of doing a 3d character for the 3d competition and i'm already rollin on the idea of doing concept. If i bang out some concept quickly for one of the characters can he use that concept to make his 3d character? Or do the 3d artists need to use their own concept?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Since Dominance War II, it was always a case of every artist does their own work, including the concept. There is nothing in the rules (right now) for this challenge to say that you aren't allowed to have someone do the concept for you. However, it also DOES NOT say that you can.

    I'd go with that all entries have to be created solely by the artist entering/submitting.
  • Jeremi Eldridge
    Can we "render" or use a screenshot from a game engine or similar engine like Marmoset/Unreal?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    The rules say that any lighting solution from any 3D package is acceptable and that all shaders are permitted as well. It would be a safe bet that you are able to take screenshots/renders from a game engine. Seeing as we are making game-art, it would be really silly if taking "in-game" renders was prohibited.

    To be on the safe side, I'll confirm this for you.
  • Blackheart
    Hey all, I just was wondering for animation, is it possible to rescale characters proportionally. i have translation controls on my dudes shoulders, and a bend offset attribute for his leg, hence i can get away with a tall stretchier look.
    Is this disallowed or ok to work with?

    question.jpg

    I specifically had alot of kick animations in my ideas but didn't like that the base mesh legs were all pretty much short, so before scrapping the idea, I was hoping this could be work around.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Holy crap, dude. I just realised who you were. Haha. Are you still at Big Ant?

    As for your question, if all you have done is just straightened the legs, then this should be fine. You're not really "altering" the basemesh, you're merely exploiting the rig to better suit your animation.

    I always dig your animation stuff, so I'm hanging to see what you come up with.
  • Blackheart
    Haha, yeah man, I'm still at BA. Haven't had much of a chance to explore the game industry around the world or let alone Australia yet. Bloody home building keeps you pretty locked down, heh.

    Hope you boys are rocking it in Arkadia!
    I cant wait to see how the MMO turns out, its looking epic from concepts I've seen on Arkadia's youtube/facebook.

    Thanks for clearing that up for me. I'll try my best this year round for polycount.
  • murph
    I'm a huge DomWar noob in general..... i have 2 questions...don't hate me... :P

    - do we need to pre-register in some form? or do we just start posting our WIP's on our team's forum?

    - similar to the mount question, if our character has pets/sidekicks, that are all duplicated (say... a bunch of rabbits or something) does the tri count from all the pets add to our final tri count?

    hope that makes sense... thanks! :)
  • Levus
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    Levus polycounter lvl 11
    1.
    "All lighting solutions from any software package is permitted.
    All shaders are permitted."

    Is that mean we can use any realtime presentantion or we can render our work
    with a mental ray (with GI for example)?

    2.
    Some photoshoped background for model presentation is allowed?

    3.
    Final presentation image 1000x1000 is for beaty shot only, or we need to put on it
    texture and wire too?
  • dregoloth
    I was wondering if it would be allowed to apply particle effects to you're character or the pedestal he/she/it stands upon
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    murph: There is no pre-registration neccessary. You just need to be a member of the forum you want to represent and you're good to start posting your work in progress images.
    Pets/Mounts/etc all count towards the final polygon and texture budget. If you have 1 rabbit at 100 tris and decide to throw in 2 more, that's a total of 300 tris from your budget.

    Levus: GI lighting solutions are permitted.
    A background image is permitted.
    You can only submit a single final image (1000x1000 max res), this image should contain texture sheets, wireframe and textured model. Posing the model is optional as well is adding a pedestal.

    dregoloth: Particle effects will go towards your final polygon and texture budget.
    For example: If you have your character is smoking a cigar and you needed to create the smoke. You will mesh in the smoke and say it was made up of 5 planes with 2 tris per plane. That's a total of 10 tris from your budget for the smoke effect.
    So any effects you do, be it fire, magic, smoke, electricity, etc. These all count towards your final polygon and texture budget.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Azuryon: Confirmed - the use of game engines is permitted.
  • TonyBTiger83
    the rules for textures got a little confusing.
    are we allowed to use
    1 1024 diffuse, 1 1024 spec, 1 1024 glow= 3 1024s maps

    or is it

    2 512 diffuse, 1 512 spec, 1512 glow= 1 1024 map

    which is it?
  • DarthBartus
    I was wondering if I am permitted to post my WIPs on any other forum that DOES NOT participate in DWV (ie my local blender forum)?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    TonyBTiger83: It's 1024 x 1024 per texture sheet.

    DarthBartus: You are allowed to post your WIPs on any forum (including DW participating forums). You are NOT allowed to post your WIPs in another forums Pre-Dom War V WIP thread as this would confuse which forum you are representing.
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    Many thanks Emil!
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    r4ptur3: My pleasure :D

    Another rules update (just recieved via e-mail). Which is annoying because it contradicts what I've been told in the past. Either way, here it is for you.
    FredH wrote:
    Answers to questions:
    - The model should begin intact, but during the animation, body parts can be ripped off.
    - A character that dies can die on the floor or be tossed over a cliff and disappear, explode, crushed by a rock, etc
    - Small non textured environments for the characters to interact with, are fine.
  • Zadrel
    I had wanted to put some color in the addons for each character but then read this line in the rules:

    "No textures or coloring allowed. Entire Mesh should be a single color. Optional: You may show the wireframe on your rendered animation (the wireframe can be a uv map texture applied to your model)."

    I just need to know if that applies just to the model or not. For example if I had a floating polycount head, could I color it green?

    ---

    In addition, to "dregoloth" regarding the particle effects.

    It states in the rules:
    "
    For this warm up challenge, you may not use special effects, particles, or polygons and textures for special effects, magic effects, etc."

    I know this contradicts Emil Mujanovic, so please tell me if I am wrong and why.

    Thanks
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Zadrel: Regarding colour, I'll confirm this for you. But I think it should be fine.
    Also, the particle effect restrictions only applies to the Animation entries and not the 3D Character Art entries.
  • Blackheart
    more questions for animation yay, this ones a bit of a worry from what i've seen around this forum and others, actually.

    just recently I was wondering since this is judged on the characters animation alone, for my final presentation video is it possible to make the video longer than 6 seconds showing different angles of the 6second animation.

    eg 3 angles, totaling around 18 seconds showing the full animation and as clean as possible, instead of making it cut-scene based with a camera, where i can literally hide un-animated limbs?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Blackheart: Unfortunately 6 seconds is the maximum length of the entire video. You can do alternative camera angles to pimp for the sake of it, but you can only submit a single 6 second video of your animation in the end.
  • Blackheart
    Blackheart wrote: »
    more questions for animation yay, this ones a bit of a worry from what i've seen around this forum and others, actually.

    bummer, but i thought it might be the case. Either way i think ill just go for a pan around, cheers emil.
  • AimBiZ
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    AimBiZ polycounter lvl 14
    regarding special effects that interacts with the character, does that count to the budget as well?
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    AimBiZ: If this is regarding animation entires, then no. It does not count towards your extra 500 tris (but are limited to solid geometry objects, no particle effects/systems).
    If you're talking about character art entries, then 3000 tris is your hard limit. Any special effects are included in your overall budget.
  • AimBiZ
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    AimBiZ polycounter lvl 14
    Meant character art. Thanks, good to know. :)
  • Snex
    Just a quick question, for example: I am over the poly limit by x tris, can I delete the underneath of the foot to make the limit? What I'm trying to say is can we delete poly's which are not seen.
  • Blackheart
    for animation is it ok to color the armor differently eg, base mesh green fully, armor grey, it said in the rules theres no coloring of the mesh?
  • Zadrel
    Am I allowed to color the polycount logo this way?

    Colortesttga.jpg
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