Hi, I've just started a little project to test my texturing skills.
I plan to make a complete environment in UDK, but for now I just have a single wall. The ruins themselves will have a touch of fantasy in their design and my vision is that the area will be surrounded by falling leaves in an overgrown forest.
I would really like some critique as i have just started doing photo realistic textures and using Zbrush.
BTW ignore the bad lighting and harsh normals since UDK settings are different from Maya.
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Finally your presentation will improve alot if you spent a few minutes with your work lights in udk. Get a dominant directional light in there and play with the settings. Here's an excellent shot from ParoXum of his early lighting setup for his Helms Deep environment: http://www.polycount.com/forum/showpost.php?p=1180420&postcount=35
Good luck, looking forward to seeing more!
Here is a WIP:
Good luck!