Hi all, I've made the move to zbrush from mudbox, so I know I'll be encountering quite a few problems that I'll need your guys help with. So I've just made this topic for any questions that come up as I go along.
Just a few problems ive encountered while learning zspheres:
- In tutorial I'm following, he has his zspheres with a two tone hemisphere sort of thing, so he can place things nicely along an equator. I can see mine only when I'm in the move tool and when I click on a zsphere. Is there a way to make them visible while placing new zspheres?
- Is there a way such that when I toggle the mesh preview with zspheres that it shows the lowest subdivision, instead of showing a default level 2 subdivision?
Thanks guys, more questions soon =[
Replies
As for the subdivision, you only need to change the adaptive skin's density to 1 (classic skinning would use the other options)
I'm having some trouble with my first humanoid at the moment, I created a base mesh using zspheres. Now I'm running into some huge stretching and topology issues with this arm as shown below. Can anyone explain how I can fix this, will retopologising work and can I do this in zbrush? If so please explain simply for a dummy like me XD. (Ignore my bad model for now! :P)
http://www.jcappelletti.com/z3tut03/
You could jump to the last video if you want. I personally do my retopology in max using the new graphite tools. Doing it in zbrush is not so bad but i find it easier and you have way more control over your mesh in max.