Hey guys,
This is my first ever sculpt in Zbrush. I started with a sphere and didn't use any references at all for this one. I was really just trying to get comfortable with the tools more than make anything proportional or 'good'. I ended up with something fairly decent though so I thought I'd post it.
Also, I'm having an issue with Zbrush. I was working on it last night and saved the document, but now it seems that I can't edit it anymore. I read around google and from what I understand, because I didn't save the tool I was using, it just saved my work as a 2d image instead? I saved the tool in an earlier build, but when I stepped up to level 3 I don't think I resaved the tool as I didn't think I needed to. Anyhow, anyone know if I can continue to edit this object or is it lost forever in 2.5D space to serve as a lesson for not saving the tool?
Here it is...
![billymfirstsculpt.jpg](http://img841.imageshack.us/img841/9784/billymfirstsculpt.jpg)
Replies
Correct, the document is just the 2d workspace. You'll want to save the model as a ztool. Newer versions give this warning and a choice when saving the document.
Side note: Does anyone find it wierd that Zbrush kinda says F#%& the system and does it's own thing in terms of UI, and yet still manages to be the go to tool for sculpting(along with mudbox) ? I mean, Mudbox is a bit more user friendly if your coming from a program like maya or 3ds for navigation, yet it seems like the majority of artists prefer going the Zbrush route. Any insight on this? I mean, they seem to be nearly equally powered, and Mudbox still being in it's early childhood stages you'd think that it would be the preferred program. Even I find myself wanting to use Zrush more for some odd reason. Any thoughts on that?
No. ZBrush really isn't that complicated or confusing in it's approach once you spend a little time in it (I think it's actually a really simple UI now). You just need to learn the difference between the document and the tool, and why people would want to work in the document/save it. Beyond that, it's just a matter of bringing in a model, turning on edit, and then editing it. It's been powerful for years and it keeps getting better.
It's been a while since I used Mudbox but I've always preferred ZBrush mainly for performance reasons.