Hey guys, I made a post on the master thread, but nobody answered, and i'm on a bit of a deadline here so time is of the essence.
My questions are
1.) How would I go about making a fisheye lens for the camera?
2.) Is there a way to do an actual render similar to max or maya?
3.) My bsp cylinders have obvious jags. Is there any way I can turn on smoothing groups to even out the obvious lines running down my walls.?
Replies
1.) I would try to use a realy high fow along with a distorting material effect in the post process chain.
2.) Not sure what you mean with an actual render. Any render is as actual as a max or maya render. You can render screenshots at super high resolution and turn all quality settings to max but you can't do any offline render through the game that will use some other renderer. You could build a scene that uses all kinds of effects and realtime lighting that just won't run well at all to get very nice looking shots. You would have to clarify what you mean with actual render to get any better answer.
3.) Don't use BSP for cylinders.
1.) I really would need a tutorial on how to do this. I have no idea where to even start.
Here is what I have so far. This will be a background of a shot, but he wants it to have a fisheye lens effect. I can mess with the photo itself a bit in photoshop, but I was hoping for a bit of a better render. The lighting is a bit too vivid for my liking too, but I can try to tweak all of that stuff a bit, but the other stuff I have no clue where to even start.
http://3.bp.blogspot.com/_QHzVOuRPRzk/TKTt7Y2nFBI/AAAAAAAAAU0/t970UTWDTZY/s1600/room2.png
1 & 3; see parkar's post, and as a follow-up, Try The Google. Eat3d has a UDK post dvd
Or you could just hit PrintScreen on the keyboard.
Or while your playing in the editor, hit TAB and type in "togglescreenshotmode" and hit enter. After, type "Tiledshot 6" and that should take a screen grab too.
1).
Was that it?
I would use whats was mention before with the really wide fov along with the distorting material in your post process chain.
If you actually wanted to "render" out a video from UDK here is what i would do-
1) Set up or camera in kismet with it rotating around the table thing or whatever the hell you want to be doing in the video, using a matinee sequence.
2) to trigger the sequence I would have it start with a level is loaded and visible node, so it starts right when the level is loaded, going into a toggle cinematic mode node, so no HUD elements are visible, with that plugged into the play of the camera matinee
3) here is where you have 2 different options for getting the video that i know of
2) in the shortcut tab under target at the very end of the after UDK.exe place this code
make sure you put the name of you map where it says too. now just hit apply and ok.
3)now whenever you start the game your computer will slow do to a snails crawl and start dumping the frames. you might wanna go have a smoke or something at this point, it takes awhile.
4) once the cinematic part is done exit outta UDK so you can work on you computer and open up premier or whatever program you want compile all the shots in and import em over and export it out as you video file.
EDIT:
http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html
heres where the official documentation on the screen shot part from udn. you can also change the settings of the screens shots too by altering the code a bit. the site explains hows to do that