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Steampunk robot detective chase scene in London

polycounter lvl 13
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Linkitch polycounter lvl 13
I'm attending a 3 months course and we have to have created a scene by the end.
I've developed a Steampunk robot detective that is chasing someone in the back alleys of London. Or at least my interpretation of London.

This is the character concept. We've also made our characters in Clay, this is basically my first ever clay model.

concept2.jpg

clay.jpg

Pretty simple character, and not really what I want to put most of my energy into.

Here is the scene he's going to be placed in, the mood and lighting in this is pretty much what I'm aiming for.

concept.jpg

I've begun blocking out most of the buildings just to get a feel of the direction I want to go in.

Progress_01.jpg

I plan on getting everything into the Unreal Engine, but I'm still pretty new at both unreal and creating an entire scene.
From the little I've played around with Unreal, it uses a grid you align everything to. That's all mighty fine if you are making straight roads, but when my road is curving like that, is there anything I should consider doing?
Also, any tips or trick as to how I should progress?

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