Sup guys, so here is my latest character. Low poly is 9826 tri with 2048x textures (diff, spec, normal). Final images are from marmoset toolbag. Any comments are appreciated. Hope you will like it
.
This is low poly mesh with just AO + normal in 3ds max using Xoliulshader:
This is sculpt from zbrush:
Replies
In other news, I like the veins, Great touch. Keep it up!
My one problem is that it seems you kind of just guessed on where some of the muscles should go and how they come together. It's kind of like you sorta of knew where things went and then just layed it down. You've got good shapes and volumes, but the placement on the whole is kinda lacking.
Areas of concern:
Whole back is lacking. Mostly how the muscles are formed on the latissimus dorsi and how that connects to the trapezius.
In the front the upper part of the abdominals is a little weird. Looks like an arch of a doorway. The serratus anterrior muscle group is huge and makes your external oblique look non existent.
I'm personally not a fan of how you have the pectorals connecting to the shoulders.
The wrists look a little skinny from the front.
Overall your technical execution is good. But there was few too many liberties taken on the anatomy for my tastes.
GL
The rest looks good
@A-N-P: Yeah, it's pretty clean, there is actually some dirt on the soles and boots tho. Thanks man.
@dur23: Hey man, thanks for such precise critique, you got good points there. Obviously i was going for stylised anatomy especially when you look at serratus anterior i wanted that 90's cartoons vibe, I am deffenetly aware that its not 100% accurate human anatomy. With that said you are right in many things. I studdied anatomy for over year now, and it was all about forms and shapes for me. Alot of photos of body builders, ecorche etc. i just recenty started to look at it from medical point of view. Thanks man, i hope my next models will be better .
@StealthSilver: Well that's very informative, i actually used word "marine" in exchange for "soldier" , didn't realy aim at actual representation of U.S. Marine. Well lets asume he is after duty and he can wear what he wants . Thanks man, you learn something new every day.
@Cap Hotkill: Is that a matter of personal taste or you can point out something that is incorrect ? I actually spen quite some time on the face . Thanks tho, happy you like the rest .
@Neox: Like he is not clich
his tats and muscles remind me of vulcan raven
maybe hes so badass that he wears metal pants?
you should see what it looks like if you flip the knife around so hes holding it with the blade pointing backwards, for some reason i always think that looks really cool
are those hand cuffs on his belt?
@SasoChicken: Thanks man. I actualy tweaked it with spec map but it's hard to control it in old marmoset since it doesn't support gloss maps only sliders for global gloss of mesh. I will look more into it and try to post some updates. On the other hand silk has pretty high spec silk ... badass marine in silk camo pants ... hmm :poly141:
@dansher: Word, metal pants would be so badass lol. Yup those are hand cuffs.
@Sandro: Thanks man, I spend some time designing them, glad you like it.
@woogity: Yeah, probably same juice Bane got injected Had to fit it in 10k tri , but maybe I will give him some big gun one day. I think wrists may look bit weird after deforming. Rig was shitty and didnt had forearm twist controll so only hand at the wrist area twisted ...
Negative ghost rider! A lot of the Marines have bought their own uniform :P Excellent observation though.