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Nature Props and Scene

Hello!
My name is Vitor Balbio and i´m work in some props for a realtime scene using only Open Source softwares. Blender 3D ( modeling and texturing),and GIMP 2.6.10 ( 2D paint).
Rendering in Blender Game Engine.

Screens
screen1uq.th.jpg screen2b.th.jpg

All suggestions are welcome
Bye! :)

Replies

  • raul
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    raul polycounter lvl 11
    hey there! welcome to polycount! the textures seem fine, a very nice start. One thing i would like to point out is that you wanna give your tri count. not the face count. ( so triangles, not quads )

    The foliage textures look very sharp, you may want to add some dryness to it ( a little bit of orange here and there ) to break them up a bit more. The bridge looks ok. The textures need to be worked on a bit more. Right now it looks like the brick i just slapped in there. See if you can make some parts dirtier ( specially the bottom )

    Overall, i think it looks nice! good job!
  • Taylor Hood
    Welcome to Polycount, Vitin! Indeed, great textures. Not much to add, Raul has the goods =]
  • Aran Anderson
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    Aran Anderson polycounter lvl 12
    Some nice nature props!

    Only major issue I notice is the UV stitching and some stretched UV distortion on the tree trunk.

    screen2bfixed.png
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