I've discovered a new "feature" in 3dsMax 2011 and can't figure out how to turn it off.
When editing UVs, if you have your image showing in the UVW editor, and you go to move, rotate, or scale, your UV shell suddenly decides to start warping, snapping, or altering its shape. This is particularly noticeable when you go to scale something relatively small, as the UVs start to warp and collapse into itself.
I've turned off every option, preference, and snapping tool I can think of to no avail. Anytime the image is showing, the UVs are terribly distorted as you scale them down.
My expected result - Moving, rotating, and scaling your UV island should not deform in any way....just as it hasn't in the past.
Thoughts?
Replies
I've noticed it on multiple machines and multiple meshes as well, so I'm certain it's some new "tool".
I`ve had the same issue in 2009. I don`t know if it was the scale tool, or the image, or a combination - or really what it was.
It only happened when I had an image set in the uv editor. It`s only happened once (some weird bug?)
a restart of max seemed to stop the `snapping`. and I stayed away from mass scaling/translating with an image set to anything other than its default....
(Still had to redo uvs though)
I would be interested in finding out if anyone knows what this is (maybe it's not a bug...? as I had assumed it was...)
edit: Apparently theres a snap tool:
http://www.maxforums.org/threads/precise_easier_uvw_unwrap/0001.aspx
lower right corner.... maybe thats it?
/baffle
(This is potentially a very bad suggestion:)
if it seems limited to some computers ie. max on some computers, you could always try deleting the 3dsmax.ini file... as perhaps its a unknown setting thats been saved...
** I have never deleted the max.ini file - so if your considering this you may want to look further into it before doing...
thats all I got - hope you find a solution!