Ok so i figured out that udk uses a defualt AO in its world properties, and as you can tell its way to big and silly looking and i would like to scale it down. The issue is there is only a check box for the ao post processing. Does anyone know if their is away for me to keep the AO but scale it back a bit? thanks
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http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html#AmbientOcclusionEffect
Looks like a lot of settings..
This looks like the only way, you'll need to make your own PostProcessChain.. I've never done that before, but I'll have to give it a try now! I hope this helps, although it was as much answering my own question as yours hehe