Hey there! I'm working on an environment piece for my demo reel, it is a Southeast Asian marketplace, with a crowded and bustling atmosphere. It will be colorful and vibrant, with realistic/semirealistic modeling and texturing style. The scene will be set sometime in the past, so no vehicles or modern buildings.
I've started to block out my scene, but I'm not very satisfied (I'll list why) and would love some pointers from more experienced people than I.
Above is a rough block-out of my scene Im not to happy with the ground shape/layout for some reason, I think perhaps because the dock area isnt big enough before it turns into market. I got a critique yesterday from a professional -He liked the way my scene is going and he thinks more stuff needs to be added to make it feel more busy and market-y. I agree, Ill add some more booths. My scene is going to be pretty asset-heavy, but I won't rely on them as I want my main map and buildings to be as well-done as possible.
Should I make the dock area larger and filled with equipment, and move the fish market up with the other booths?
Is the layout bad- should I make a new map? I'll post another map shape idea I had.
I love critiques, thanks guys!
Replies
Here is a pic of a few reference/inspiration images
If anyone has some composition ideas or tips on what direction I should go, please let me know!
@Rustism: Thanks for the tip! I figured out where I want my camera to be moving through, so I can put the most time into those areas. I played a bit with my composition and think it has improved.
@Buddy_DoQ: I moved the fish market-y area up and like that much better. I love the idea of ship loading machinery, but am having a tough time trying to figure out how to have it look like it belongs in my little technology-less time era. Oh and thanks for not mentioning polys yet, I won't bother about those until I am happy with layout and how my scene is going
@Bretmcnee : I like your suggestion! Check it out, I tried that and I like it much better than before.
I made a few layout changes
-moved fish market up to second level
-added a few more market stalls
-added base meshes of the large animals
-curved the rock wall slightly by the bridge
Questions! I would love to get others' opinions on this. Is my scene too large? I've been thinking about that a little. I have a lot of stuff in my scene and there is a lot going on, I'm slightly worried that the quantity will overpower the quality.
Most of the enviro. reels I've seen focus on one small area, maybe I should make mine smaller? I would personally consider this a small area, but perhaps it should be smaller.
What are some opinions on this scene so far?
Thank you
I changed the layout of my scene a bit. Now a canal runs through with two small bridges. I ditched the covered bridge and went for a more graceful arching bridge. I did a bit more work on the marketplace (the main focus of the scene)
I created a rough camera path so I know which areas to focus on (Establishing shot w/small pan, start from bridge and dolly in and pan across produce stands, pan back through middle isle looking at stands, look at dock, perhaps look over at buildings).
I'm considering making the dock area smaller and with less equipment/stuff, and putting my ships in the distance a ways.
I'm focusing on a bit on several small items, ones I can complete within the next few weeks. I will try to complete the market bird stall, a small bridge, a tiled rock wall, and perhaps if I have time, a building. Today I created some base meshes of all the birds I will be sculpting and texturing, as well as a bamboo/fishing net cage (which needs to be textured now).
Still, great job. Amazing amount of detail here. Looks like you put a ton of work into this, and it will be cool to see the scene with textures and lighting.
You've got acres of potential to add so much life to this scene, so definitely start thinking about this kind of stuff now. Haikai's definitely on the right lines about use of space, too - though be careful to balance the sense of structural density with a clean composition. Again, if I were planning this scene, I'd make use of the natural lines created by the narrow streets / lanes to lead the eye along the stalls towards the obvious focal points of the ships and the sky / ocean behind them.
Also, if you're planning on displaying the scene in a game engine, I'd recommend getting your assets into it ASAP - it's amazing how different scale can seem in a 3D application versus an engine. The sooner you get it in-game, the less work you'll have to do in terms of scaling and rearranging.
Great start, keep going!
edit : reference http://www.ilovetogo.com/FileUpload/Editor/ImagesUpload/WebContent/Singapore/ThingToDo/FoodRepublic10.jpg
@Haikai - I totally see this, my scene needs more business. I got this critique a while back and aded more to the scene, but I guess it needs even more! I'll try to add more booths and perhaps(in the isle I won't bring the camera down, perhaps, and just reuse assets), this will be something I'll have to spend a bit of time on to try and make it look nice.
@Danshewan - I am going to light the scene as if it were early evening/dusky, so I can play around with lanterns as a lighting accent. I like what you said about density vs clean composition, I will definitely keep that in mind.
@Blvdnights - Yes! I shall do that
And thanks Att and Onionhead!