good morning pc nation. this is my first real attempt into characters so bare with me here. just got a dvd tut from eat3d and wanted to test my skills by making a rendition of Kick-Ass, kinda going more for the comic book kick ass since i can interpret the face how i see it and not have to be so precise, since im probably not skilled enough to capture a likeness that well anyway.
this is still early on for this guy, have not added zippers and a lot of details to the suit, mask, shoes, gloves, etc. figured i would get some input if i could, to see what should be redone or changed before i go further.
so, here are a couple of quick caps i did as my progress slowly rolls along. let me know what you think, if you would.
started with a low res mesh from the tut, working exclusively in zb.
thanks for any comments or assistance, im having a lot of fun with this so far, really want to see it turn out well.
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i did some reworking since the last post, shrug.
having fun with this, altho im def losing a lot of tightness to this. still learning all the tricks of zb. good times.
i neglected the hands b/c he wears gloves, so i actually wont be going back over those, tho i agree they are wonky. pecks got lowered on the new vers, hard to tell with suit on. i think the arms look long b/c i didnt have perspective on when i grabbed the screenshots?
good idea about the pose, i will reposition and give him the once over after he gets boots and gloves, thanks for the input.
hmm, yeah his nose is way longer... i was having trouble getting the lips to look how i wanted them. . . must achieve more control in zb.
ass is flat, even men have meat there.
hands are flat in the original, your update seems to fix this.
and the front of the body is flat from the nipples to the knees.
post more angles and keep going!
good stuff, looking forward to this one
@shrew81 Thanks,i am currently reworking the body/suit, ass, chest and legs need to be more believable. thanks for the input, everything helps.
c c welcome. keep in mind the only the eyes nose mouth will be showing thru the mask.
im also trying to work out how to do his eyebrows best. i tried a few tutorials but i didnt really like the method as far as being able to bake it down. i want to essentially just sculpt and paint them but other than dragging out a photo sourced or digi-painted complete brow, i cant seem to get the look i want. ::shrug::
Right now, the entire head looks like a robot simulacrum of the head. You're missing bone definition, skull masses, etc.
Now, even if you were going for a more stylized cartoon look, then you's still want to step back.
http://vimeo.com/12336409
back to work for me.
hows the nose looking?
any other suggestions?
thanks in advance.
As you can see all you need to pull off the masked version of Kick-Ass is a generic looking relatively normal build having male. So, take this as an opportunity to work out a basemesh, study anatomy from the skull outward and come back at this with a fury.
i should have mentioned that i'v decided to make this my version of "kick ass 2.0" so i will be drawing up some concepts of a new and improved version of the suit. im playing around with adding armor, new weapons, etc. im worried about going anywhere yet with the base until the concept is pretty well visualized. im not sure what will or what will not be showing and i have spent a lot of time redoing things on this project. i think the bust can get plopped ontop of whatever i decide on. thanks for the response, i undoubtedly have a lot of work ahead of me
Calabi, yes definitely, i still need to go back and dam standard where the skin would be folding.
you think the nostrils are to flared? is it it the bottom coming in to much where they connect to the rest of the face? not sure exactly what needs to change other than the creasing.
See image here.
http://www.body-piercing.com.au/body_piercing_images/septum2.jpg
What are you using for reference for the head?
this is what i used most of the time. had a hard time finding a more orthographic shot of him.
i'l go back down and try to move things for a better likeness. he is pretty "average-man" right now.
honesty por favor.
i will post some concepts for the suit soon.
i will keep that in mind when i go back over the face.
i could use some more c&c here i think.
again, thanks in advance, pcounters.
i gave the face a rest as i was feeling kinda hyperbolic and wanted to try to get the rest of the model up to speed before i lost whats left of my mind.
thanks for the imput /agree