So, made these rock thingies, figuring I would have a whack at some modular environment art.
Welded the feckers together:
Saw this, and cried a little:
As you see, the normal map detail does continue on the other side, but its like another, twilit, parralel tangent dimension.
By the way, the two last are without anything but a normal map. Everything is in the same smoothing group, the verts are welded.
It's probably something daft, but I would appreciate some help. Heh.
Oh and its shown in the max viewport with xoliluls marvellous shader, normal map baked in xNormal.
Replies
If you really need them welded together and don't want a to have a seam.
You can place 3 tiles, weld them, then bake the center tile.
However this will produce a seam in whatever engine because you can't weld the pieces together after they've been placed.
Also keep in mind that organic tiles don't always need to be cut perfectly vertical, you could have the seam follow a natural crack in the rock.
EDIT: Aha, looks fine non-welded in xnormals viewer, nevermind.
Thanks vig
EDIT EDIT:
Damn it, looks the same as in max in unity, welded or unwelded. And I need the vertical seam.
Guess I'll just have to hide it then?
Not sure if it helps but who knows
edit: like so
EDIT: Damn, to no avail..