DOESN'T work with steam version (it work but it will break it):
instructions:
*** REDkit requires a copy of PC version of The Witcher 2: Assassins of Kings, installed on your HDD. The game has to be patched up to version 3.3. Make sure you have downloaded SQLite appropriate for your system or download this one. Right click on the file and run it as an administrator.
Steam copies of the game will be automatically patched to REDkit (Gamers' Edition). Do not install the REDkit patches downloaded from this website on your Steam copy of the game.
It is recommended that you have the latest version of graphics drivers installed.
If you're using Windows Vista or 7, you should try disabling UAC. To do it follow these instructions.
Installing the latest updates for your operating system is always a good idea and can also resolve some of your issues. Same thing goes for shutting down or disabling any non-crucial applications running in the background, especially anti-virus software, as they might interfere with your games. Try it and see if it helps.
PC System Requirements
OS: Windows XP/Vista/7 64-bit
Processor: Quad Core Intel or AMD
RAM: 3 GB Windows XP, 4 GB Windows Vista/7
Graphics: Nvidia GeForce 260 1 GB or HD 4850 1 GB
Hard Drive: 23 GB
Buy The Witcher 2
Download The Witcher 2 patch 3.3
Download latest patch
Don’t feel like creating a mod? If you would like to play others’ creations, please, make sure your Witcher 2 is updated to Patch 3.3. When it's done follow these steps:
1. Download the latest patch 3.4 and install it.
2. Create folder called “UserContent” in your Witcher 2 folder in Documents, e.g. *Documents\Witcher 2\UserContent - this is where you will put the downloaded mods. Make sure you have enough space on the partition with My Documents to store mods there.
3. After the mod is downloaded, unzipped and copied into UserContent folder, run userContentManager.exe which can be found in the Witcher2/bin folder. There make sure you have checked the box next to the mod that you would like to launch.
4. You have two options:
4.1 Save and Run - this will save your mod choices and boot the game.
4.2. Save and Exit - this will save your mod choices and exit the User Content Manager.
5. Once you’ve chosen the mod and run the Witcher 2, go to New Game/User Content and select the mod you’d like to play.
Download REDkit (Gamers' Edition)
Download patch 3.4
Are you a creative type? Let your imagination go wild as you create new Witcher 2 content with REDkit. When it's ready, just upload it!
1. Make sure The Witcher 2 is updated to patch 3.3.
2. Download all five files on the right side. If your browser warns you against downloading the installation files ignore the warnings. The REDkit installation files downloaded from this website are completely safe.
3. Run TW2EE_REDkit.exe and go through the installation. Remember, install it in The Witcher 2 installation folder, as prompted.
4. At the end of installation, leave the box checked and run REDkit with strings and voiceovers export. It needs to be done before the REDkit is first booted and it may take up to 10 minutes.
Mesh Importer (3ds Max 2009 & 2013)
If you plan to create some meshes, we have prepared Mesh Importer that supports 3ds Max 2009 (32bit and 64bit) and 3ds Max 2013 (64bit). With REDkit installed, there are a few files (in your Witcher 2 catalogue) that should be copied into particular folders:
1. Please copy re_exporter.ms to your 3ds Max folder, e.g.
-> ...ds Max VERSION\Scripts\Startup e_exporter.ms
2. Please copy appropriate version of max_re_exporter.dlx to your 3ds Max folder, e.g.
Installing REDkit (Modders' Edition) downloaded from this website on a Steam copy of the game will break the game's compatibility with Steam (which means no overlay, no Steam cloud, no achievements). It is recommended to either wait for the Steam release of REDkit (Modders' Edition) or to install the free gog.com backup copy of the game and install the REDkit on it: http://www.gog.com/witcher/backup
*** ›››
So after re-installing The Witcher 2, re-downloading the EE at 10gig and a further 6gig for the Redkit, finally got it installed and running.
Quite a nice editor to work with, takes the best bits from UDK like the Material Editor, Asset Browser and Static/Animation editors and combines them with the realtime stuff from Cryengine.
The scripting and dialogue editors look like a wet dream for anyone into making a RPG and Cinematics.
Replies
Didn't feel like new thread is needed.
REDKit is released (or rather will be soon), in mean time:
Patch to game:
http://static.cdprojektred.com/redkit/files/Patch%203.4.exe
REDKit:
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit.exe
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1a.bin
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1a.bin
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1c.bin
http://static.cdprojektred.com/redkit/files/TW2EE_REDkit-1d.bin
Sample mod:
http://static.cdprojektred.com/users/redkit/38/38/files/48_642e92efb79421734881b53e1e1b18b6.zip
DOESN'T work with steam version (it work but it will break it):
From: http://en.thewitcher.com/forum/index.php?/topic/35008-redkit-is-here
Can't wait to try the tools, looks very Cryengine-ish from the the screens i've seen.
Model exporter seems limited, hope there some .fbx exporter on the cards.
Up and running.
Quite a nice editor to work with, takes the best bits from UDK like the Material Editor, Asset Browser and Static/Animation editors and combines them with the realtime stuff from Cryengine.
The scripting and dialogue editors look like a wet dream for anyone into making a RPG and Cinematics.