his upper body should rotate with the arms. if you got your right arm to the front and the left to the back, the upper body should form more of a diagonal line between the two, meaning it's right side should point slightly forward, at least when running at this speed. the same applies to the hips, but in the opposite direction of course.
also the up/down movement of the upperbody is too stiff. it doesn't really look like he is pushing his own weight forward with his legs and balancing it out with his upper body.
imagine it in slow motion.. the kinetic energy of every step starts at the heel and then slowly works its way up through the whole body... not just the arms and legs. don't forget the hips, spine and shoulders.
most of the steps in your animation look nice in side view, but when he is in mid air with none of the feet touching the ground it looks rather silly.
he's raised a little too much off the ground and his hind leg is stretched back too far.
generally it's a little too exaggerated
hope that helps.
if you would make the videos a little longer and maybe even add a slowmotion version of the run cycle i could probably be a little more specific.
i would love a mov to scrub thorugh the frames!!!
also a real perspective, because i´m not a fan of those orthographic views, but it looks not to bad, some stuff could need a bit of easing. From the fromview, it very stiff in the hips and the whole body stay on the same spot on X. I would work on more dynamic. I know, "make it more dynamic" can mean anything and we need to break down what is meant by that statement. Just upload a mov, at best with a frame-display
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also the up/down movement of the upperbody is too stiff. it doesn't really look like he is pushing his own weight forward with his legs and balancing it out with his upper body.
imagine it in slow motion.. the kinetic energy of every step starts at the heel and then slowly works its way up through the whole body... not just the arms and legs. don't forget the hips, spine and shoulders.
most of the steps in your animation look nice in side view, but when he is in mid air with none of the feet touching the ground it looks rather silly.
he's raised a little too much off the ground and his hind leg is stretched back too far.
generally it's a little too exaggerated
hope that helps.
if you would make the videos a little longer and maybe even add a slowmotion version of the run cycle i could probably be a little more specific.
also a real perspective, because i´m not a fan of those orthographic views, but it looks not to bad, some stuff could need a bit of easing. From the fromview, it very stiff in the hips and the whole body stay on the same spot on X. I would work on more dynamic. I know, "make it more dynamic" can mean anything and we need to break down what is meant by that statement. Just upload a mov, at best with a frame-display
Thank you for the critique also.
here it is:
http://dl.dropbox.com/u/9107888/front.mp4
http://dl.dropbox.com/u/9107888/side12z.mp4