hey guys iv been playing with 3d ripper dx lately and had some great results but i know its only for use with games using open GL and dx 9 to 10.
is there a way i could do the same thing for games i would run in a psx or other format emulator?
im wanting to have a look at models from some ds titles and old ps1 games maybe [s2 is i can find an emulator.
any one know of any working ps2 emulators or how i would go about doing that with out having to go into crazy reverse engineering?
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memory. directly ripping them will yield odd colourations.
Any emulator rendering 3D is going to be using either DX or openGL there is no way they'd use a custom software renderer, itd be too slow. that said im pretty sure 3D Ripper is directX exclusive.
The reason being that my engine has very similar performance to those machines, but with more RAM, it would be VERY useful to see how they construct levels with those polycounts.
However, I downloaded 3D ripper DX, and tried it with a couple of PSOne and N64 emulators, and it simply didn't work. It just generated an empty OBJ file and something else.
there is a mode that you can run 3d ripper in the captures ur old desktop instead of just the window you open your game in.
that might work?
yet atm i dnt have access to any emulator coz im on holidays.....
could you have a go and let me know?
Also, I think there might be some plugin for ePSX'e that allows you to rip the assets; I'm sure that someone must have thought of it before.
It's fairly well emulated and it will be really insightful to look at some of that stuff
(I'm especially curious about environments, will probably try it myself over the weekend)
I tried ripping scenes from a few ps2 titles (ffx, tekken tag, a few others) - models came out really distorted, and no textures were preserved at all
I blamed it on obj exporting plugin for 3dripper though, some people had complaints about it too.