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Turanga Leela

polycounter lvl 9
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Gotshoes polycounter lvl 9
I'm not much a character modeler, being an environment guy and all, but I have been itching to do some character art lately. I'm going to be looking for a lot of help when it comes to anatomy and well... ...just about everything thing. I have also been historically bull-head when it comes to critiques, so I'd like to work on that as well.

I'm working on a fan art piece of Turanga Leela from FUTURAMA. Feel free to comment, paint over, site reference, or help in any way you see fit.

leela:

4784212140_738f612909.jpg

my sculpt so far:

4783579461_8f70a2878c_b.jpg

As you can see I'm going for a realistic approach to the character. This will likely be the most involved turn around, I just wanted to get the most feedback I could to avoid major re-working later on.

THANKS

Replies

  • n88tr
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    I don't she's quite that tall or has that muscular of an ass. It doesn't look like the cartoon character she is. I read that's what you're going for... so does that mean you're just using Leela as like inspiration for this character?
  • TNO
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    TNO
    holes in the trousers on the butt? (never saw them in Futurama...)

    here is a reference that maybe works for you ;-) ...
    futurama.jpg

    I prefer the comic versions more ...
  • dansher
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    dansher polycounter lvl 8
    TNO wrote: »
    holes in the trousers on the butt? (never saw them in Futurama...)

    here is a reference that maybe works for you ;-) ...
    futurama.jpg

    I prefer the comic versions more ...

    they didnt make a real life one did they?

    she does look a little bit to tall
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    That picture upsets me.
  • StolenPants
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    good way to kick off futurama coming back on tv! she has this weird hotness despite being a cyclops. i think she is a bit to defined muscularly. a few points to note.
    *her knees a a bit to small,
    *that v shape you have going around the hip and into the thong zone is much to defined and perhaps defined not anatomically correct, i like to go for just 2 little dimples and soften other areas.
    *her belly sticks out a bit to far from the side view and could use a bit more curves.
    *Her back has very defined areas around the scapula that could work if smoothed jsut a bit
    * back of her neck definition is a bit to much.

    in general just try starting off hinting at muscular structure and ease into some areas that may be more defined, since she is a martial artist trained by Fnog ;)
  • n88tr
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    Just don't give her porno breasts... lord

    I think the eye is gonna be the hardest part to make, at least that's what I'm feeling.
  • Gotshoes
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    Gotshoes polycounter lvl 9
    Thanks for all the good words everyone, I'm going to try and stay as true as possible to the character, but it's an interpretation. I'm not making the cartoon version in 3D. This is going to be a realistic tribute to Leela and I won't be taking her in the porn-star/stripper direction ;)

    thanks stolenpants for the crits. I will definitely work on those points.

    as far as the "too tall" comment, too tall compared to what? what did you guys mean? like stretched out?
  • zenarion
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    zenarion polycounter lvl 17
    She just appears "tall and slim" rather than "tall and buff". Are you comfortable in adding more muscle and some healthy fat to her torso, legs, shoulders?
  • dansher
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    dansher polycounter lvl 8
    in the cartoon pic at the top she looks sort of short and buff, but that might just be the pic
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