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Normal map help

Can anyone tell me how to fix these black lines on the model normal.

electricityboxcopy.jpg


helpkg.jpg

Replies

  • felipefrango
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    felipefrango polycounter lvl 9
    For the two parts in the middle I think that painting the default normal map blue over the parts in red should eliminate the problem.

    2drgak7.jpg

    As for the outer parts, I think it's just how it's supposed to be, it's trying to make the edges of the object look a bit rounder which is what you're trying to achieve anyway. Doesn't really look wrong to me, idk.
  • tesher07
    Thank you, and as for the round rectangle at the top of the normal. Is it bad if it looks like that on the right side of it?
  • felipefrango
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    felipefrango polycounter lvl 9
    Only if you can notice it on the model. Artifacts like this are usually normal on the textures, mostly due to padding. I don't think it's the case here (in fact I'd recommend setting padding a little higher for where I can presume your UVs are at), maybe it's the projection cage or something but as I said, it's only a problem if it fucks up your model as far as I know.
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