Actually Jokermax who just posted his art is Russian and as my lead on Singularity he was always saying "Fix this mesh or I will break you!"
sorry, i was talking about propaganda stuff, those signs looks sooooo silly.
You know, take any phrase in English from anywhere, go to translate.google.com, then translate it into Japanese, from Japanese to Chineese, and then back to English, and you will see what im talking about :poly124:
"Fix this mesh or I will break you!" bacame "I will suspend or modify your network!" ^____^
Maybe I should just link to the gigantic texture flats for Kathryn rather then post them as they are 2048 x 2048's . I'm sure they were shrunk down/downsampled a few times before going into the actual game.
Initially the textures had been started by artist Isaac Owens. After my duties on Wolfenstein were done I came over to help out abit on Singularity. I worked on a few character and creature textures this being one of them.
the hand and teeth on the head texture page were old and unused they were later redone with their own texture pages.
This is full of awesome, also i really really appreciate game companies showing pretty much all of the game design process, from concept to finished models ingame, truly inspirational!
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Actually Jokermax who just posted his art is Russian and as my lead on Singularity he was always saying "Fix this mesh or I will break you!"
sorry, i was talking about propaganda stuff, those signs looks sooooo silly.
You know, take any phrase in English from anywhere, go to translate.google.com, then translate it into Japanese, from Japanese to Chineese, and then back to English, and you will see what im talking about :poly124:
"Fix this mesh or I will break you!" bacame "I will suspend or modify your network!" ^____^
1st some paint overs exploring some color and outfit variations. Then some modview poses.
and a older shot of the Zek Boss (model by Sean Binder)
More characters plissss
she looks so live! one of the best head model/texture i've seen recently.
Nice to see you 'round here.
Maybe I should just link to the gigantic texture flats for Kathryn rather then post them as they are 2048 x 2048's . I'm sure they were shrunk down/downsampled a few times before going into the actual game.
Initially the textures had been started by artist Isaac Owens. After my duties on Wolfenstein were done I came over to help out abit on Singularity. I worked on a few character and creature textures this being one of them.
the hand and teeth on the head texture page were old and unused they were later redone with their own texture pages.
head- https://dl.dropbox.com/u/3768471/kathryn_head_diffuse.jpg
body(minus vest)- https://dl.dropbox.com/u/3768471/kathryn_body_diffuse.jpg
and a shout out and hello to you to Mr. "SLUM" :thumbup:
those textures are freaking gorgeous, you need to do a texture tut
hope to see some more of your in future, mikernaut)
*saved to inspiration*