I might be missing some..but here is the list for now...
Jesse Moody
Sean Binder
Justin Dinges
Cole Eggen
Geoff Hill
Tai Chen
Jason Mojica
Jeremy Mitchell
Michael Voeller
Steven Skidmore
James Bradford
Markus Peekna ( someone mentioned his name, not sure if he's on polycount )
I went to school with Tai! Amazing work you guys! I can only hope I nail a gig this good out of college one day. Back to work I gooo!! also... fuggin saved!
I might be missing some..but here is the list for now...
Jesse Moody
Sean Binder
Justin Dinges
Cole Eggen
Geoff Hill
Tai Chen
Jason Mojica
Jeremy Mitchell
Michael Voeller
Steven Skidmore
James Bradford
Markus Peekna ( someone mentioned his name, not sure if he's on polycount )
That looks about right. Voeller your reel looks amazing ... and here I was thinking all you did was awesome effects :O
Everything is excellent!!!!!
Special props to the character artists NO DOUBT. Concepts given (or atleast ones you posted) leave so much to the imagination and so much shit for the character artists to figure out. You guys at Raven did an awesome job of doing that and styaing very very true to the whole theme of the game
DAmn thats a lot of Work....nice stuff..I particularly love the character concepts and the finished soldier designs!
Added to my inspiration folder thanks for sharing Guys!
Squirrely Jones: What framerate is your modeling reel at? it seemed like a low framerate because the spinning seemed really jerky and was distracting to me. That being said, the actual art in it is all awesome, bravo sir!
Bravo to all of you! Could we get any textured lowpoly stuff? That'd make me a happy p p p p panda bear.
woa this is some big pimpin' work fellas. great job to everyone who worked on it. Im planning on playing through this soon, really enjoyed the last 2 raven games as well, wolfenstein and wolverine especially. keep kickin ass!
Squirrely Jones: What framerate is your modeling reel at? it seemed like a low framerate because the spinning seemed really jerky and was distracting to me. That being said, the actual art in it is all awesome, bravo sir!
Bravo to all of you! Could we get any textured lowpoly stuff? That'd make me a happy p p p p panda bear.
Yes this, but damn this is a lot of good looking stuff. My inspiration folder is getting so big.
very nice stuff. Looking forward to checking out the game. Especially the multiplayer looks interesting to me. Watched some videos on that on gametrailers and seemed very fun and original.
Very impressive work people,one question though that goes to the crazy skilled people that worked on this. As I got my copy today, installed it and started to play I noticed that the opening of the game isnt exactly like i remembered in a trailer a while ago. It starts rather with a plane going down rather than a helicopter. To show what I mean:
Good question. I wouldn't be able to tell you why exactly that was changed, but in general as with most games many things can change over its life time in development.
Some truly awesome work, I absolutely love the gun designs in this game. Definitely need to play through the game in the near future, or past, or both.
Replies
I might be missing some..but here is the list for now...
Jesse Moody
Sean Binder
Justin Dinges
Cole Eggen
Geoff Hill
Tai Chen
Jason Mojica
Jeremy Mitchell
Michael Voeller
Steven Skidmore
James Bradford
Markus Peekna ( someone mentioned his name, not sure if he's on polycount )
http://www.squirrelyjones.com/private/modeling.mp4
http://www.squirrelyjones.com/private/effects.mp4
Modeling
http://www.squirrelyjones.com/private/modeling.mp4
Effects
http://www.squirrelyjones.com/private/effects.mp4
I just added James Bradford. Forgot he posts on here from time to time. Didn't know Markus was a polycounter or lurker... I'll add him.
Pa Pa Pa Pa Pa Panda Bear. LOL omg greatest modeling reel ever. haha. Great stuff Voeller.
That looks about right. Voeller your reel looks amazing ... and here I was thinking all you did was awesome effects :O
Special props to the character artists NO DOUBT. Concepts given (or atleast ones you posted) leave so much to the imagination and so much shit for the character artists to figure out. You guys at Raven did an awesome job of doing that and styaing very very true to the whole theme of the game
HUGIEZZZZ
Added to my inspiration folder thanks for sharing Guys!
Bravo to all of you! Could we get any textured lowpoly stuff? That'd make me a happy p p p p panda bear.
i like them
I hope games start doing this more often, postmortems / art dumps are very very interesting to look at.
Congrats at the artists working on this, very nice title.
Yes this, but damn this is a lot of good looking stuff. My inspiration folder is getting so big.
shrew thanks for the rar!
Fantastic work all round.
[ame]http://www.youtube.com/watch?v=Le7DvxPY_MY&feature=related[/ame]
Just wondering why this was changed, as I for one find the aircraft opening way more cooler.
Good question. I wouldn't be able to tell you why exactly that was changed, but in general as with most games many things can change over its life time in development.
Bunch of cool little things about Sing were posted by Game Informer here: http://gameinformer.com/b/news/archive/2010/06/29/singularity-tidbits.aspx
it feels exactly the same
O_O
i think im about to finish it and im playing on hard
only russian stuff is pretty stupid
this is what Barisov used to look like, in the final product only the body got used
TMD
in game.jpg
previous version of "swiss army" TMD
tmd prop built by(i dont remember the name) awesome artist
tmd prop Activision made for some show, we have never seen the prop since then
i worked on body, gear and low poly, head and limbs by Alex Velazquez
older version of bridge boss
some of the props
everybody who knows russian always lols on american russian, seriously, is it hard to find ONE russian out there?
Art is amazing, really like the game!
Yeah, I've always found it tacky. The art is orgasmic though, going to watch some of modeling reels over again.
~t