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Marmoset gamma/lut settings?

polycounter lvl 8
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instg8r polycounter lvl 8
Hi all,

I've recently run into a problem with some hard seams (almost like a smoothing/normal error) showing up in SOME mirrored areas of my model. In 3ds max I get the same error if I have gamma/LUT enabled, but it disappears when I disable it.

I am getting this error in Marmoset and was wondering if there is a gamma/LUT control or something else I might be able to do to remedy whats happening.

It also displays without errors in the game engine. Granted, in the end that's all that really matters, but I'd still like to find out if there is a way to fix it. :)

Thanks!

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  • EarthQuake
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    If you go into the texture options (press the O button next to the map) there is an option for sRGB, make sure that is off for normal maps. If you accidentally imported the normal map into a different slot like diffuse first it may have gotten tagged as sRGB.

    Also, make sure your tangent space is set correctly in the mesh properties, if you've baked your normal map in max, set tangent space to max.
  • instg8r
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    instg8r polycounter lvl 8
    Thank you! It was the sRGB box that was checked and giving me the issues :)
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