Hi all,
I've recently run into a problem with some hard seams (almost like a smoothing/normal error) showing up in SOME mirrored areas of my model. In 3ds max I get the same error if I have gamma/LUT enabled, but it disappears when I disable it.
I am getting this error in Marmoset and was wondering if there is a gamma/LUT control or something else I might be able to do to remedy whats happening.
It also displays without errors in the game engine. Granted, in the end that's all that really matters, but I'd still like to find out if there is a way to fix it.
Thanks!
Replies
Also, make sure your tangent space is set correctly in the mesh properties, if you've baked your normal map in max, set tangent space to max.