Hi guys, i finally got permission to show my work from the game I worked on during my internship at Exdream. I thought people here might be interested in seeing this. It's not all art, there's some tech stuff in there, should be interesting I hope.
here's some images, just click through to my site, there's a description for everything there.
Anyway, i still think this is some of my best work, artistically I can already do slightly better, but in terms of efficiency and technical aspects I'm really proud of it.
Oh yeah, unfortunately this game won't be out anytime soon. Publisher troubles... So no shipped title for me
Replies
that bridge looks crazy detailed
*edit* that PhoenixShader is really really really cool!:thumbup::thumbup:
dansher: i started one once, made a topic on Polycount even, just never continued it. I still think I will finish it one day.
regarding the ship textures: I think i'd be able to do them more efficiently now, especially the crashed plane from my current env has taught me some new techniques. Still, you have to keep in mind you frequently drive past these ships and they are huge next to the player, so tiling really shouldn't be apparent.
And the LNG tank textures are kept generic so the repetition isn't obvious, I agree it might contrast a bit with the hull texture approach, but you never actually get next to the LNG tanks as you do with the hull.
(btw Snader, I thought you were pulling a joke on me with that first sentence, lol, good thing you made a decent comment out of it)
Neox: yeah, they couldn't hire me afterwards unfortunately. I actually put this online because I'm starting to look for a new job.
Like Steffen said, internship? They should´ve hired your ass right away!