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Author:
Justo
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Technical Talk
Are tri's better suited for normal maps?
D R E A M N T
polycounter lvl 13
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D R E A M N T
polycounter lvl 13
Jun 2010
I have had this question bouncing around in my head for so long.
Are tri's better suited for normal maps?
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MikeF
polycounter lvl 20
Jun 2010
as far as i know the only reason for triangulating a mesh prior to baking is to make sure the engine you're exporting to wont triangulate differently upon importing.
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cryrid
interpolator
Jun 2010
http://www.polycount.com/forum/showthread.php?t=72986
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