Someone sent me a message asking what the settings were i used in Brice's BRDF shader for maya to get the TF2 look. It isn't perfect and Im sure can be improved on, but here it is nonetheless. The rim-light is also a bit harsh in some areas, using the rim ground influence can help with this.
Brice's shader can be found
here.
Some more examples. (the settings are a little bit different in these because i had lost the files and had to redo them)
Replies
http://www.polycount.com/forum/showthread.php?t=64453
Because its a REAL-TIME shader, not a rendering material.
EDIT: Hm Kodde Shader isn't working either and I've used that in previous versions. Is there something I need to turn on somewhere?
I tried looking for version 4.0 of the shader but his site only has 1.1. Does anyone have version 4.0 hosted?