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Maya realtime shader setup for TF2

polycounter lvl 8
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willy-wilson polycounter lvl 8
Someone sent me a message asking what the settings were i used in Brice's BRDF shader for maya to get the TF2 look. It isn't perfect and Im sure can be improved on, but here it is nonetheless. The rim-light is also a bit harsh in some areas, using the rim ground influence can help with this.

Brice's shader can be found here.

tutcopy.png

Some more examples. (the settings are a little bit different in these because i had lost the files and had to redo them)

tf2lineup5.png

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