Welcome, and thanks for checking out my thread.
I'm a huge fan of Team Fortress 2 and a self taught 3D modeller. I decided to try my hand at this contest. I'd like to get some experience from this one and see if i can come up with anything decent.
Class: SniperTheme: Mad Max
I decided to make a pack for the Sniper, drawing inspiration from Mad Max trilogy. Reference is quite clear: Sniper is australian and Mad Max movies were shot in Australia as well. Furthermore, Sniper is kind of a loner, who prefers to do things his way and so a loner was Max. I'm a fan of the Mad Max films and since no one came up with such a theme, I'll try it.
Concepts:
So far I've the following ideas for new items:
Hat: The Night Rider Glasses and possibly face cover:
Misc. item: Main Force Patrol styled badges
This one would fit quite good with team colored background and MFP letters replaced with RED or BLU
Or I might try to make something based on this one, still have to decide. Sketches will come tomorrow probably.
Melee: The Toecutter Most likely I'll base it on that meat cleaver look-a-like used by the Toecutter in the first episode. Will add some stuff to it, as it looks too blank on its own.
Secondary: Outlander's Outburst Replacement for the submachine gun, basically modified version of the assault rifle from Beyond Thunderdome. I will change the proportions to fit it into the TF2 style and match overall look to the original SMG. And put some stuff on it of course.
Primary: Maybe the crossbow he handed over in Bartertown, but I'm not sure about this one actually. There's not much of it seen in the movie, either. If I make the other 3, then maybe.
After watching The Road Warrior once again I noticed that there were more crossbws, maybe I'll make one of them.
Update history:
25.06 - Outburst finished, on to the Toecutter
20-24.06 - Lost track due to undersleepness and general tiredness. Or whatever the name, I'm tired.
19.06 - AO shots of finished Outburst mesh
16.06 - Outburst update
14.06 - Beginning of the SMG model
13.06 - Start of the Toecutter
12.06 - More SMG silhouettes, hat idea
11.06 - Concept arts added
7.06 - Topic started. Ideas for melee, misc and secondary replacements, some pictures
Summary:I'll try to put some concepts up tomorrow. I look forward to hearing your opinions on my idea so far (though there should be more to comment on tomorrow). Any suggestions are welcome.
Replies
The machine gun - with the mad max theme in mind - could be stylized with extra parts, strapped together pieces, and some altered proportions easily.
Anyway, I managed do draw some concepts and silhouettes and here they are.
I will also be updating the first post with the most important stuff as well.
I'm still not sure, which of the badges to make. The round ones went on the left shoulder in the movie, don't know whether to put them there, or on the chest.
And those sticking out things on top of the "Get to it" badge are kukris. They'll look better once modeled.
Now, give moe some comments on the badges and the melee as well. I wonder if it would be possible to make both of the badges in one item. And should the "Get to it" badge be neutral, or team-colored. I'm also thinking of some chain on the melee, where the wide part meets the handle.
I've an idea for a hat, glasses replacement:
With a lower face cover like this maybe:
And name suggestions are appreciated as well. So far, I've got one for the SMG: Outlander's Outburst
The hat could be the Night Rider.
The melee could be the Toecutter.
(All of those are villains' names in the movies.)
You could design a sniper rifle with a scavenged look, base it on Tina Turner's crossbow thing and other guns in the series.
Sniper rifle could be called the Thunderdome Thumper.
Also, it's an homage anyways.
Anyway, here's some progress on the Toecutter. I added some wear and tear to the front part. 2300 tris. I'm thinking of adding a bike brake lever as a handguard, not sure about that.
Thanks, I wasn't totally sure about how it turned out, but if you say so, then it's great. It totally made my morning better
Now, I'd really like to know what do you guys think about my idea of putting a brake handle in there as a handguard. Any suggestions are welcome.
And here's the beginning of the Outlander's Outburst.
Seriously, I need your advice, do not let me down.
Progress on the Outburst:
YES!
but now I can't decide which sniper pack I like more...
...we will see...we will see.
If time and skill permits, then yes.
Progress on the Outburst. I added a motorbike handle, broken stock, some tape and a custom cut-away kill counter It's now about 5000 tris. I try to show its post-apocalyptic climate, yet keep it in TF2 style. I still want to add some wear and tear to the wooden parts, and few bolts and stuff.
Khton, there shouldn't be any major clipping, except for the magazine during the reload animation. I'll see after I do a test compile, hopefully this weekend. Maybe I'll mirror the clip, so that it bends the other way. I added some cracks, a piece of wire to hold the pistol grip together and some other small details. It's 6955 tris, but I'll be optimizing it, so I should manage to cut at least 1000. Unless anyone has any major suggestions, I'll call the model finished and begin to texture it after the test compile.
So, today I tried to make the wooden part, and I found out one recipe (re-see-pee): "Use lotsa brush strokes... and if that don't work... use more lotsa brush strokes". It turned out as you can see, I'm trying to make it blend fluently on the back, with mediocre results.. Apart from that I started to place some rust, turns out not too bad. Only thing annoying me a lot is the AO bake, it makes all those 1px dark seams everywhere. Anyone got suggestions? I know that there's that Edge Padding thing. But I set it from 2 to 16 and nothing changed, any idea what I'm doing wrong?
Apart from that, kind of as usual when approaching the end of a project I smash into a big, annoying piece of over-self-criticism and feel that whatever I've just created turned out very poorly. This sucks.