So, I came across this excellent painting by Alex Broeckel of Captain Nemo's office inspired by Jules Verne's 20,000 Leagues Under The Sea
and I thought it'd be fun to recreate it as an environment inside UDK.
The main things I want to accomplish with this project are to gain a more solid understanding of the normal mapping workflow (by including a lot of props in addition to the structural pieces), to tell a story with a scene instead of just presenting a collection of assets, and to get a handle on a true modular approach to environment creation.
So far, I've been working on high-poly versions of several props to get me into a regular production mindset before tackling the modular structural elements of the environment, and here's what I've got so far. I should mention that I'm not remaining entirely faithful to the concept, as I'm adding some more art deco / modernist elements.
Desk and chair:
I'm still not wild about the chair's backrest compared to the seat, and I'll be adding the creases in the leather in ZBrush.
Captain Nemo's underwater rifle:
I've got a rough layout of the office blocked out in Max that I'll be using as a guide to create the actual modular pieces which I'll share soon, once a few dimension / proportion issues have been sorted out.
Thanks in advance for any feedback, crits and suggestions.