Hey all,
This was a Fiat I modelled some time ago that I have decided to create a high poly for, texture, and hopefully turn into a portfolio piece. I nearly trashed this project when I discovered how many well modelled"Fiats" were featured in Call of Duty: MW2 one day, however I've decided to not let that put me off and instead consider it a benchmark to try and beat.
Here is the the Fiat so far, I have only textured the paint on the car, the axles, and the wheels. I'm planning on expanding this prop into a small junk yard scene.
Please any criticisms.
Tri count: 3,614
Thanks in advance guys.
Replies
Edit: note the bump on the interior of the door, was just easier to photoshop out in the end :P.
another thing that really stands out is the lack of textures on the glass. an old junker like this would have dust settled on it which would be very evident on the glass. and you could have streaks running down it or drops where there isnt as much dust (water washed it away or something).
also perhaps some better edge treatment with the rust layer.
another small nitpick would be some areas feel like they could use another edge or two to round out better.
also, try not to go so dark with the blacks, especially on the tires.
speaking of tires, i just noticed the highpoly. its kinda useless because its a flat surface (raised bit) sitting on another flat surface. you wont get much normal info out of it. i find the best way to make tires is to model a good shape (without the treads) and then take it into zbrush or mudbox and turn on radial symmetry (dont know what its called in mudbox). then just sculpt the treads. just be careful not to make it look too blobby. i feel like modeling tires is a pain in the ass, takes WAAAAY longer, and usually ends up looking bad. you can get a sweet result very quick by sculpting it.
good luck. its almost there.
Just need to texture the inside and a few other little things, like the trunk opener, headlights etc.
Be great to get some feedback guys, thanks!
Love to hear some feedback =[.
Thanks
So, as a car guy, the rotors are really bothering me. You need the hub and bearing, caliper assembly, and brake hoses. Also, in the pic you can see a bit how the suspension and axle connect.
Here is an image for you, but i would do 4 bolts, instead of 8 as seen here.
Well done on the texturing, it's spot on. Fix those rotors and you are good.
I am completely car illiterate, I new this would cause problems somewhere along the way. I will definitely add some more definition there, thanks!
Look forward to the updates.
So if the actual texture is a 1 inch wide piece of rust on a door, if you place the rust over an area of 4 feet on your car then it will look a bit odd.
I can see what you guys are trying to say, i will definitely add some layers of dirt over the top as areas do look a bit to pristine, the top hood I will also try and tear ( anyone have any good tear brushes?). My only concern is that I want areas the eye can rest, such that there isn't insane levels of detail everywhere, but still it does need a bit more ageing.
Serp: I basically used a sheet of plain rust as the texture, and put a paint fill layer over the top, and masked it away, creating my own rust marks - should I shrink that base rust layer down do you think? Or am i not understanding what you are suggesting.
Thanks again.
Put some random lighting in UDK just to see how it looks, I'll be calling it done soon so I can move on!
Thank you to everyone.
some more examples of beat down bangers
this one is actually a fiat 500
this one too
http://livemusicphotography.info/wp-content/uploads/2008/12/img_0634_1_2_3-600px.jpg
http://i.pbase.com/o6/35/761835/1/77668381.rp7aPMPY.IMG_1082E.jpg
edit: it's ok i can see it!
So you think that orangy rust is necessary? I'll put it on and see how it looks.
Thanks
- Added rubble to help emphaise that "scrap yard" feel.
- Created corrugated iron fence.
- Redid fiat texture quite a bit, was not totally happy with the texture I've been going with so far.
- Obviously change of colour, I think it shows off its features further.
Some questions:
Can you guys help me figure out what's wrong with the corrugated iron fence - is it too clean cut? Should I alpha out the edges and roughen them up? Or is it too messy, and pieces should be larger? I can't quite figure it out. (The texture work itself was just a first pass so don't worry too much about that yet).
I'm thinking of calling this mini-scene done, is there anything else you guys think I should add? I might add a scrap yard sign hanging on the fence. But I don't want to clutter it too much.
Suggestions on lighting? I'm very inexperienced at lighting so any suggestions in that area would be great, this is just using a directional light and a skylight at the moment.
Lastly, thoughts on new fiat, what about the colour?
Thanks as always everyone.