what's up artists , a smallbot lowpoly character , it's modeled to practice animation on it , will animate that soon , concept is based on another artist .
there is two characters
simsim & doqdoq ...
shot from the WIP .
one with a red cap and another without red cap ...
it's a personal project for me to learn how to animate
also they will be included in my UpComing dance beat game ...
Bye .
i really need criticism because i want to put them in my showreel , his legs were short i lengthened them , what else it can have to be improved .
i appreciate your help , thanks .
Replies
If I'm correct the 7.500 vertices from the BlenderRender window translates to about 15.000 triangles, so 7.500 tris for a robot without arms and only half legs. Guesstimating you have a total of 12.000 triangles per robot.
12.000 triangles is way, way much for a simple robot like this.
Look at dominance war models which are max 10.000 for a character+weapons+pets etcetera. Those all have tons more detail, and yes use 20% less triangles.
thanks .
new update :
Story of Episode 1 :
the Owl annoys the working man ( crane lefter ) ... and make him press wrong buttons ..
You're taking feedback like a brick wall.
this is the HighPoly Version beveled at the corners .. sorry , i sayed it was lowpoly by mistake .
the lowpoly version when i finish this HP version