A sights on the tip? And I don't think the stock will fit the animations.
Yeah. I thought the stock would look wierd, and it might have problems fitting on him. I guss I don't really need that part. as for the sight, I was going to do that soon.
I have 2 ideas for the sticky bomb itself. Please provide feedback for whichone I should use, and if I should add or get rid of something on the better idea.
Can you PLEASE post your pics in your thread instead of the links? Each time I visit this thread I leave in a matter of seconds because I DON'T see pictures, and I DON'T want to click on links!
Can you PLEASE post your pics in your thread instead of the links? Each time I visit this thread I leave in a matter of seconds because I DON'T see pictures, and I DON'T want to click on links!
When I try to post my pics in thread, they dont show up.
I guess the first thing I have to say is that the left half of one of the spikes on your red helmet is gray, not red.
Second thing, is that the "Lochness Bombster" is the name of a TF2 achievement, and i doubt Valve will appreciate you using it as a gun name. (It's gotten from killing an enemy within 5 seconds of them teleporting.)
Third, the wood on your gun needs texture. Maybe even make it a shade lighter?
I guess the first thing I have to say is that the left half of one of the spikes on your red helmet is gray, not red.
Second thing, is that the "Lochness Bombster" is the name of a TF2 achievement, and i doubt Valve will appreciate you using it as a gun name. (It's gotten from killing an enemy within 5 seconds of them teleporting.)
Third, the wood on your gun needs texture. Maybe even make it a shade lighter?
Here's some pics:
First, for my hat, the spike is red, but when I rendered it it came out as gray.
Second, I changed the name to the Harboom Gun. It is no longer the Loch-Ness Bombster.
Finally, I couldn't find a good wood texture that looked good and still fit the style of the TF2 universe.
Looks good. The ball looks a bit small. If it's bigger it will look better imo. Not alot bigger, but just a tad. Also make sure it is small enough to fit inside the gun.
kewl, looks a bit small though, but that could be one of its features..
stealthy.... stealthy.... stealthy.... stealthy....
In order for it to fit in the barrel and still look like that I had to make it small. And yes, that could be one of it's features. Someone comes by, doesn't see it, Demoman detonates it, dead player goes "WHAT THE HECK JUST HAPPENED!?!?!?"
I am going to be gone for a week at boy scout summer camp. If anyone has an idea for the grenade launcher, please post it. I will return home Friday night but willnot get on a computer until Saturday. Thank you and see you all on Saturday.
How about a grenade launcher covered in loch ness monster hide, with a miniature loch ness monster head at the end? (bombs come out of its mouth, just like the back burner)
Does Maya Binary count as an object file, or do I need to convert it?
An OBJ is a different file type entirely. You can go to file/export all or export selection and choose the OBJ file type to save an OBJ file of your model.
If it doesn't appear as an option there then you need to load the export plugin. To do that go to Window/Settings & Preferences/Plug-In Manager. Look through the list for one called objexport.mll and check the boxes labeled "loaded" and "autoload".
Replies
Yeah. I thought the stock would look wierd, and it might have problems fitting on him. I guss I don't really need that part. as for the sight, I was going to do that soon.
When I try to post my pics in thread, they dont show up.
I guess the first thing I have to say is that the left half of one of the spikes on your red helmet is gray, not red.
Second thing, is that the "Lochness Bombster" is the name of a TF2 achievement, and i doubt Valve will appreciate you using it as a gun name. (It's gotten from killing an enemy within 5 seconds of them teleporting.)
Third, the wood on your gun needs texture. Maybe even make it a shade lighter?
Here's some pics:
First, for my hat, the spike is red, but when I rendered it it came out as gray.
Second, I changed the name to the Harboom Gun. It is no longer the Loch-Ness Bombster.
Finally, I couldn't find a good wood texture that looked good and still fit the style of the TF2 universe.
stealthy....
stealthy....
stealthy....
stealthy....
In order for it to fit in the barrel and still look like that I had to make it small. And yes, that could be one of it's features. Someone comes by, doesn't see it, Demoman detonates it, dead player goes "WHAT THE HECK JUST HAPPENED!?!?!?"
I might just use that name.
I have no idea what these are (being the inexperienced newby I am). Can some one help me?
All I know is that PSD is photoshop document and TGA is well, a standard file format.
Both can be easily converted into vtf and vmt which Valve use in the making of Tf2
Sorry that I couldnt help any
Does Maya Binary count as an object file, or do I need to convert it?
An OBJ is a different file type entirely. You can go to file/export all or export selection and choose the OBJ file type to save an OBJ file of your model.
If it doesn't appear as an option there then you need to load the export plugin. To do that go to Window/Settings & Preferences/Plug-In Manager. Look through the list for one called objexport.mll and check the boxes labeled "loaded" and "autoload".