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TF2 - Polypack - Zenarion

polycounter lvl 17
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zenarion polycounter lvl 17
Hello!
I was really excited by this here contest.
My designs are for the Heavy.

1. Harvester and Proletariat - in the service of the People these simple tools provide the nation with food and resource. In the hands of the Heavy they become instruments of violence and close-range death.
Basicly: hammer and sickle, replace the KGB.

2. Maliutka - a simple anti-aircraft flak autocannon. Usually mounted on tracked vehicles or stationary platforms. The Heavy carries it around and fires from the hip.
Replaces the minigun.

3. Iron Curtain - Heavy armor for the Heavy's unprotected shoulders. Fashioned from scrapped tank parts and propaganda statues. Will probably work as a hat/shoulder armor.

Preliminary sketch:
heavygear.jpg

Replies

  • Snex
    The Sickle and Hammer is perfect for the Heavy, can't wait to see what you do with this idea
  • [Deleted User]
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    [Deleted User] insane polycounter
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  • zenarion
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    zenarion polycounter lvl 17
    Iron Curtain ideas:
    -facemask (with a very serious expression!)
    -haphazardly made armor for the shoulders and one arm. big chains, maybe with some physics bones?
    iron_curtain.jpg

    Secondary helmet idea, not really that fond of it:
    heavy_ironCurtain.jpg
  • dickless
    Not sure if that helmet would fit with the TF2 style but it certainly looks cool.
  • zenarion
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    zenarion polycounter lvl 17
    Quick and sloppy hammer!
    hammer.jpg
    Update: now with slicing sickle action! In retrospect, I gotta make the hammer bigger, so the view model is easily identifyable.
    hammer_and_sickle.jpg
  • Ikimono
    Hammer and Sickle would need new animations; Let me refer you to this thread: http://www.polycount.com/forum/showthread.php?t=73281

    Also, even though they heavily personify characters and their stereotypes they do not use any real world symbols for the personification. I'm not sure how well the melee item would be recieved.

    Original shoulder pads look like Space marine shoulders, second concept looks like something a gladiator would be wearing, not really the heavy.

    The first hat concept is nice, but why on earth would you ever want to cover up The Heavies extremely expressive face?
  • youngoli
    New animations != new functionality. Also, in the heat of battle few people are likely to be looking at an enemy or teammate's face. While I do agree that the heavy does have very good facial animations, it's not that big of a loss to cover them up with a helmet.

    The armor does seem a little out of place. Too post apocalyptic for my taste. That being said, the idea of shoulder armor is nice. Try making a mix of the first and second designs. More haphazard than the first, but not so strange looking as the second.
  • zenarion
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    zenarion polycounter lvl 17
    Armor is a bit out of place. I am putting that away for a while, will have to invent something else.
    Too bad the "Maxine" replacement for the minigun already exists, i thought i would be original by making it.

    I've checked the heavy's model in HL2MV to see how the animations work out, and yes, he would need new animations for the melee stuff. On the other hand, i don't think that this isn't a new functionality.

    Thanks for the feedback now guys :)
  • jnumber9
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    jnumber9 triangle
    the helmet idea is great! but hammer need much more tweaks. right now it looks like some dwarwen tool :(
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