Hey guys. Been lurking Polycount for years, don't post much. Plan to do a lot of posting in the future.
Decided to go Sniper, as I have something like 160+ hours logged in on'm.
Did some silhouettes, here's the final versions I decided on. I thought of one primary weapon and two secondaries, based on the Sniper's motto.
Original:
http://img196.imageshack.us/img196/8599/sniperitems.jpg
In case you are wondering, the third one is a Australian tribal boomerang with a stick of dynamite duct-taped to it.
Going to do some color schemes, then take it all into Maya and start building.
Current Progress:
Boomerang:
Replies
Good luck I suppose.
What's that ? Ah... just a Boomerang... wait a second... what the F**BOOM*!
The dynamite, I'll experiment with. The silhouette wouldn't be as dynamic, but I guess I'd have to see how the model would look from the player's perspective.
http://img412.imageshack.us/img412/8599/sniperitems.jpg
Started work on the Boomerang in Maya, will post a pic as soon as I finish eating some taco bell.
Edit: Posted it on the OP.
Polys:
First Pass on Texture:
http://img20.imageshack.us/img20/9274/texture1z.jpg
Gonna start painting in some nice detail tomorrow morning, probably.
I don't have to do anything special with transparencies to have them work well in source, do I?
Here's some shots of it through the viewport.
http://img41.imageshack.us/img41/1618/boomerang1a.jpg
http://img708.imageshack.us/img708/3375/boomerang2.jpg
512x512
http://img42.imageshack.us/img42/3593/razorbacka.jpg
I still need to figure out a decent way to get the TF2 models into maya, actually.
I dunno if I agree with you there... dynamite can be found in the payload cart, and the Demoman's weapon was a bundle of dynamite in the early testing for TF2. Unless you meant Kirb's particular model of dynamite, of course.
Duoxan, you're right, I think I need to make the brushstrokes more noticeable. Hopefully that'll add some extra variation to the boomerang texture.
Or maybe I could add a pattern to it...
How's this?