Hey guys, sorry if this has been asked before... I just upgraded to Max 2011 at work. Does anyone know how to disable the new option box associated with beveling/extruding ect?
Can't stand it, it is chuggy as all hell. I would love to go back to the one that has been working fine forever...
Replies
It kind of makes me sad that they added another GUI style language to the already cluttered experience.
Problem is, you can't ignore it, since it's waiting validation everytime you make an action associated with it. And it doesn't take enter as input, only mouse click (?????)...
I agree with Snight, it's amazingly annoying.
Maybe someone with some little maxscript experience could try this with a poly and a face within the editPoly base object selected: does it still appear?
It sounds like you guys are saying it can't be turned off in UI preferences?!!! WTF I've used 3DS Max since 2.5 AND I'M NOT HAPPY ABOUT THIS AT ALL. This rivals Adobe Bridge and MS Ribbon. Well, I just learned how to kill Bridge in another thread a few days ago, let's slay this beast as well. Does the MAXScript approach work? I know someone on Polycount has the answer...
Sorry, had to add that this is lamer than the Lost ending.
If you don't like it then just stick with 2010 untill the next release of Max (or possible Service Pack for Max 2011 that can make then old style dialog box back, I don't know). Its the first generation of this feature and its far far from complete, same thing as Ribbon, I feel like in Max 2011 its much better then in Max 2010 (at least now we dock in at the side/vertical with the minimize view).
_Revel
I havn't tried Max2011 yet, but I thought that would be an option, no an unswitchable default, ugh. The new features they keep adding to Max are neat and all, but they really need to get someone in there that knows how to design a good, clean, compact UI.
(viewcube, max2010 main menu, ribbon, viewport slider 2011, OBJ plugin interface,...)
And I agree with Perna, I had some hopes after they promised to listen more to the community but all I see since 2010 is casual targeting and marketing people steering the future of 3dsMax. It's very short sighted and part of the subscription issue they now have, because they feel like they need to announce new features with every year release. A very sad thing to see a used to and favorite application go down like that.
I like most of the things in 3dsMax like the modeling, scripting, rendering,... but what I don't like is the hefty price tag for a dated piece of software with patches every year.
Maybe they should take a break for 2 or 3 years and start working on some serious basic issues, meanwhile just release some small patches but don't treat it as a new release.
There are so many things that even I as a script developer stumble over every time, things are at to many places broken, not documented or simply never changed since the initial windows NT 4.0 days and so the people that initially worked on things forgot it or are not longer part of the team.
I against the caddy as well, it's useful but I'm so unfamiliar with the icon and in fact I have to always hover it to be able to see the text. This, plus remembering icon in the graphite modeling toolbar, is gonna take time to get used to.... Why don't they focus on workflow instead of fancy feature.
It reminds me of this quote from Albert Einstein
We can't solve problems by using the same kind of thinking we used when we created them.
Hopefully AD will spend some time gathering ideas from you and others here that know what they're talking about.
http://forums.cgsociety.org/showpost.php?p=6485600&postcount=8
Disabling Aero was the best speed increase i found myself
No AutoCAD user worth his/her salt uses buttons (they use shortcut keys - possibly tied to macros and an N52). Same with Max. Time is money, and I don't have time for bullshit.
/end rant
I didn't test your macro, but it doesn't appear if you use the old interface maxscript functions.
It's how i kinda solved some griefs, but there's some functions in the ribbon that have no equivalent in the old ui and you can't deactivate this stupid thing.
Gotta love it...
@8feetspider:
Totally agree, and that's why i eagerly awaits renderhjs script for quick hotkeying ;>
if only autodesk was one bit brave, they would completely scrap the command pannel, and rehash it to be streamlined and merged with the ribbon... But i guess they fear old users leaving the max wagon...
But am I wrong for just wanting to stick with 2008, before the viewcubes, before the ribbon, in the halcyon days of old? I don't know... I held out as long as I could on 3DS 8, but the other day I saw a guy still running it and it just felt archaic. Don't want to be "that guy" with 2008... Well, here's to hoping I can get a good few years out of 2010 and maybe some issues will be solved by then.
Or maybe I could always go back to Maya...
I'm the first to defend script capability in all softwares. But isn't the habit of autodesk to buid on top of very dated ui, the right way to make redundant things ?
I mean, the ribbon and the command panel, come on ? You have almost 80% of the same functionality in both, and none of the two options are in par with today ui standards...
I understand that old max users have learn to love their ui, but almost all the non autodesk products have been re/written to be user friendly at least in their ui. And yet max is still stuck with its early 90's design.
Backward compability is one thing, but for a few version we have two ui in one, isn't it wrong ?
The caddy and graphite tools are a perfect example of building on top of old things to mask the real need to streamline the tools.