superZ61 wrote: »
how do I put this, the artwork looks like it would be in a game like monkey island or something else because it is a little quirky
Sithis324 wrote: »
Inspiration at its best, awesome work man. Thanks for the breakdown on your workflow
Quick question: For the pillar breakdown, how did u go from 1-B to 1-C? It looks like you used boolean but kept the topology clean. I always have trouble modeling in a dip/hole on a complex hard surface model.
Darkrusader wrote: »
Here is an article that goes into much more depth on how to use color properly in your specular channelhttp://www.manufato.com/?p=902