This is my first time posting on the forums so I wanted to show some recent environment work I just finished for a game we made at my college. I hope you guys like it.
software used:
Torque 3D
maya
x normal
photoshop
zbrush
crazy bump
+1 to what Ged said. otherwise awesome.
A question, why torque. last time i used it, it was the most heart breaking POS i'd ever set eyes on, bad docs, bad exporters.. Artists Hated it, made the programmers cry daily.
Have they streamlined the export process so you dont have to build a scene heirarchy just to export a simple static mesh?
Nice work, thou the brightness/bloom effect on the indoor lamps in the first couple of pictures are a bit high and it has the effect of sticking out from the general picture.
Replies
The only issue I see is the rug in the last picture. It looks like it has no mipmaps applied.
A question, why torque. last time i used it, it was the most heart breaking POS i'd ever set eyes on, bad docs, bad exporters.. Artists Hated it, made the programmers cry daily.
Have they streamlined the export process so you dont have to build a scene heirarchy just to export a simple static mesh?
Try lowering it a bit and experiment!