Going straight into this without
too much planing.
The Spys Experimental Gadgets
The Hypno DiscLvl 10 disguise enhancement
The Hypno Disc confuses and baffles the opponents around you, enhancing your disguise at the cost of loosing cloaking technology.
-You will no longer bump into opponents and can pass through them just like team mates.
-If the opponent you are disguised as looks at you, a random name will appear above your head instead of his own
(Those two things are probly not enough to justify loosing cloak.)
Radio Sapper (this, or super sapper)
Lvl 25 ranged sapping equipment
Gone are the days of having to get in close to place sappers on buildings. This new device can place sappers onto buildings as far as 8 feet away! Unfortunately sapping from distance doesn't yield the best results, the sapper requires 1 less wrench hit to destroy and also does less damage.
Super SapperLvl 40 Engineer annoyance device
The ultimate in sapping tech. This sapper is guaranteed to never let you down.
-Takes 2 more wrench hits to destroy
-Deals damage to structures at a much faster rate
-Has a massive cool down time, so use it wisely.
The Stunner(not sure on this idea)
Lvl 5 sharp thing
Killing someone with a backstab not satisfying enough for you? How about killing someone with a backstab and electrocuting them at the same time!
-Backstabs can stun all opponents including ubers.
-Backstabs are no longer instant kill but still deal high damage.
-Regular stabs do more damage but has a far slower rate of fire.