THE KAISER SERUM GUN:
I really wanted to play it sort of safe and stick with the traditional syringe gun design. While it may look like I copied the original model, all of the models in this pack were built from scratch. I used a blueprint of the Syringe Gun and made small changes while remodeling the base of it.
I originally had a more rounder grip on the model (you can see it in my previous posts), but I felt that it looked a bit awkward so I stuck to the original metal plate grip.
The Amputation Knives on the front are based on actual 18th Century German made Amputation Knives. The Curved end was supposed to make amputation procedures be completed faster.
The tubing on the side wasn't on my original design, but I felt that there had to be some other distinct characteristic to make the Kaiser standout from the other syringe guns. So the tubing was made to hang from the sides to serve as another visual key for other players to identify what gun the Medic is holding.
This was the first weapon I worked on in Team Fortress 2, and the first weapon I ever compiled and completed with UV Mapping and Textures. It felt real good to get this ingame and have it work perfectly.
The Bowsaw is based off another 18th century medical weapon, a Pre-Listeran Bow Frame Bonesaw. Pre-Listeran means that it was built before germs were a huge concern. Most medical equipment back then had ivory or wood for the handles and grip. Most doctors decorated their bowframe saws just to make it stand out. Of course, eventually it was realized that wood and ivory attracted germs and was actually worse to use on patients since over time the equipment would be infected, thus why all medical equipment is strictly steel and metal.
The Bowsaw was technically, the first weapon I worked on until I hit a hole on how much polys to account for the handle. I eventually put the Bowsaw on hold and worked on The Kaiser. After I got the Kaiser to work I felt very optimistic on the Bowsaw and began working on it.
I had some different concepts and tried some things that I ended up not liking. Eventually, I took a cue from the original bonesaw and created a long metal base with a screw on it to hold the blade inplace. After that, everything came natural.
I experimented with multiple blades and other stuff attached to the Bowsaw, but I eventually realized that simpler is better and I just went with it's original simple design.
This is probably my favorite weapon from the pack that I worked on, as it's simple yet it still stands out.
This was built in the last day, the Final Countdown if you will before the deadline. Originally I was frustrated because I couldn't think of a hat to make, so I decided to speed model a medigun out. After doing 3 different designs I finally went with the Ubermeister design and began to rush to get it done.
I had alot of trouble with the viewmodel of this. I couldn't get it to work. I think it had something to do with the decompiled viewmodel having corrupt bone placement or animations, but I ended up giving up on the viewmodel in exchange of working on the Texture.
Despite working feverishly fast on this, I am quite satisfied with the end result.
I ended up submitting all the files 10 minutes before the deadline. WOOSH.
I had alot of fun making these items aswell as seeing all the awesome stuff the community has made. Hopefully everyone will get a chance to play around with my items sometime.