I have enough progress to show what I am working on now. I am creating this brownstone entry. I started this awhile back, and I am now going to complete it. I plan to model out the steps and the walls immediately surrounding it. Right now, I have only brought in the two corbels (the scrolled architectural elements whose wireframes are below) into Zbrush, but I plan to bring all of it in at some point.
Wires at this point:
These are the models I brought into Zbrush. You can see on this first one that there are a couple of places I didnt keep the subdivisions as uniform as was needed (when I initially made this model, I didnt have much experience with Zbrush). Luckily, most of those areas are covered with additional geo.
Let me know what you think. Thanks!
Replies
I def wanna see this finished
Thanks, bbob! Hehe. Me too.
Reminds me a lot of Metalliandy's Jacobethan Fountain hes been working on, hes been posting his work flow with a whole bunch of tips and tricks that could possibly help you out too
http://boards.polycount.net/showthread.php?t=70205
Post some more work soon!
personally im not sure if you need to bring it all into zbrush, i would model the stone splits and just bring in the florals and 1 or two more exposed parts to add some erosion damage, otherwise your possibly in danger of over doing the detail
On thing that I think you could take another look at, even if it is a very small detail, would be adding some hard edges to the Acanthus leaves as right now they are somewhat 'blobby'. This is a small thing and would probably have no effect from far away but in reality Acanthus leaves do not have rounded edges.
Example: http://www.rrcstone.com/images/Giff%20Parts/ACANTHUS%20LEAF.jpg
(it's not the best example but what I could find quickly).
Keep it up, you've got some really solid work already and I look forward to more updates.
Thor Odinson: Yeah, I'll check out that thread. I don't want to go too intricate with the carvings and details, because I like the simplicity of the overhangs I see on several of these Brownstones. It allows the corbels and lines on the arches to pop out a bit more. Or well, I think so, anyway. I could be wrong though.
SHEPEIRO: Thanks, man! Yeah, you make a good point. I just want to break up a few areas and make them look a little more weathered and show how they are joined, etc. I agree though, I don't want the wear to distract.
paulsvoboda: Thank you! I might need to post a closer image of my sculpt, because the edges are nowhere near as soft as they are on the mesh I imported into ZB. If you still think my sculpted leaves look too soft, then I probably need to go back and make the form more distinct, because you are right they should not be too soft. I like your work btw. I saw that engine the other day and checked out your site. Cool stuff!
Grey: Hehe. Thanks, homes!
yubbie: Thank you! Yeah, trying to get as much of the detail as I can. I still need to do a bit more to push it a bit further.
ScoobyDoofus: Thank you! For right now, I'm just going to do offline rendering with the high poly. If I don't go crazy first, I would really like to bake this down into some realtime pieces.
ZacD: Thanks, man. Trying to keep it tidy.
I also realize this morning that the background is too light and is washing out the model. I'll fix this tonight.
A lot of the pieces I model out a basic shape in Max (although I sometimes use shadowbox in ZBrush) and then I use the move brush in Zbrush to refine the shape more. Once, I get the shape closer to what I want, I just sculpt away at. In Zbrush, I use clay buildup, standard brush, soft polish (to keep surfaces smooth) and trim dynamic (to harden up the edges). Also, using dynamesh with project on, allows me to keep pulling the leaves out the way I want without running out of geometry to keep my sculpts precise. This last part can take the place of Remeshing in a lot of cases.
Kevin Johnstone: Thanks, Kevin! Yeah, it's embarrassing looking at the first attempt at making those corbels.