Hi everyone,
Currently I'm messing around on one of the old game artist competitions, at the moment I've created this spyplane, textured it and imported it into the unreal engine.
At this present time I'm looking for some overall feedback to improve the piece any critiques would be very welcome.
Kindest regards,
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If you did do a hp, something is seriously wrong with the normal map and/or normals.
Ok I will go back and create a high poly mesh and bake down some details for it..I guess.
Also I just found out that I can bake a normal map from my diffuse map in Maya, (yes I know I'm a noob) ¬_¬
I see a little difference but I'm not sure whether it was what you were looking for PredatorGSR.
@Kdm3d - ah just ignore that part Kdm3d I errr...... just got up.......