HEY! So, I thought it would be a good idea to post my stuff in one thread instead of 100 different, so here it is: Snefers art dump! yay!
Anyway, here is my current portfolio-page:
http://www.torfrick.com
Please let me know what you think. I suck at html, I just wanted something really basic to show off the art as quickly as possible :P Should I post the art here aswell? ^^ Most of it is old stuff I already posted in the forums.
Replies
I gotta say your textures are tight, but on that gun, the general quality is grey all over. Similarly with the desert guy, kinda brown all over.
I know a lot depends on the character, or where these models are used, but some stronger sense of overall color as part of design would kinda be cool. I think though, a lot of that depends on context. Let's see some moore though
Great stuff overall, but im missing sculpts wires and maps
// Err i now notice i can click on more info/imgs
For the desert wanderer,
It seems to work out in the end result, but the face looks very leathery in zbrush.
Equipment seems to be going well, specialy the hardsurface, but working with cloth and more flexiable materials.
Some parts look really blobby sculpted with the normal brush, while if you apply some flatten to the sides of those strokes, you get a total different result,
the creases on his arm look a bit weird, and the equipment strapped to it seems a bit floating.
Try and put strokes on the cloth running along the straps, so you get that embeded feeling.
The wire looks great, a bit high in places, but its better to keep it clean like it is, then to weld things away too much. (tri count is high already so why limit yourself)
The uv of the locust gun has quite a bit of unused texture space,
the sniper rifle looked like it could be a bit cleaner, presentation wise i mostly delete those edges that split up a transition into 3 tri's, into a quad + tri. Looks a bit nicer. (plus you also have quads that are split into tri's)
Nice man
What do you render your stuff in? UDK?
Rens: yup, I agree on all the points about the desert wanderer, I learned alot from that, the Zbrush model for that one is..mjeeeh ^^ I think the other desert guy is much better on the folds. :]
Spitfire, felipefrango: Most of my renders are Lightwave renders, pretty basic stuff. No fancy rendering methods going on.
Virtuosic: thanks man, I couldnt stop if I tried ^^
update on the gun :P Working on the spec abit. Glowy too much, yeees...
Been a huge fan of your work buddy, big time inspiration.
Hope to see more.
Big fan here as well. I love your grunge work.
Sorry but he´s taken.
Huge fan of your HSM.
lil typeo on the resume: Baccelaureate ---> Baccalaureate
Edit: o could we see some flats on your finished stuff too? i think it would be a huge help to us noobies.
Agreed. Also, setting him in a very basic pose might make it look even better, IMHO the standard T pose kinda kills much of the character's personality.
moose: hehe, thanks, and thanks for the tips ^^ Yeah, I'm gonna make the gun a bit darker and separate the segments a bit more.
woogity: yeah, its an "original" design I suppose, something I whipped together while watching gears of war-weapons, bulletstorm concepts and mixed in a bit other stuff from real guns ^^ Eyebrows you say? I'll have to check it out ^^
felipefrango: yeah, he is not rigged yet. He deserves a nice environment around him together with the other desert guy :]
AimBiZ: shh! here, have a troll!
Also: derp derp duuurrr
Loving the details on his toolbelt/apron thing.
Very nice work Snefer,
Some more techstuff...
Ps: the detail work is awesome here, and even tho the pants are wonky i still u.
-Woog