I need a head to put on my creations, but i want a neat one and not just a retarded place holder model.
I need to smooth it out, but other than that could you guys CC? Im not going for a 100% photo real model, but one that will look good when put onto a characters body.
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I've already attempted to make the nostrils less wide, but im getting some messed up results due to that edge.
Heres an update also
Also, it looks odd how the neck seems to be more narrow at its base. The ears are probably the biggest issue at the moment though. I know how it goes though, ears aren't super straightforward to sculpt.
The line of the jaw should be smoother and the head looks like it is blending into the top of the ear.
You have come a long way. Getting people to look like people is a very hard subject.
The ears need work, but I'm assuming that you are going to sort them out later.
You should definitely look at refs, you dont have to follow them exactly, but look at them, know the surfaces, and try to get the rough forms, and elements as close as you can.
I always think models that are 100 per cent sculpted look a bit melty
also http://rapidshare.com/files/355765742/Head_Refinement.zip this might help? its from a sphere not a base, but most of the principles still apply. o and its free
-Woog
I tried my hand at texturing it, i don't need 100% detail as said before, but it needs to look good and noticeably correct.
Would anyone happen to know how i export the polypaint onto a texture?
I have read everyone's reply here. I was adding wrinkles in but i have a tendancy to smooth way to much because for some reason the new wrinkles wont look accurate. And i have been looking at references this whole time, but im picking and choosing what to exaggerate more.
I did a little bit of refining and here it is with a different mat cap. I was getting bumping blobby results around the creases from the nose to the mouth, i tried to clean it up a bit and it still didnt look to well so i took a picture with a different matcap. By exaggerate i didn't mean by stylizing it like TF2 etc, i mean to bring out certain key features so you go "hey, thats a head.".
I modified some wrinkled areas, the chin, the lower jaw, and the dropping of the eyes.
The forehead has so much less polys than the rest of the face that any wrinkle i try to smooth in it will go completely flat.
I tried to refrain myself from smoothing down the wrinkles, and looked at more references and others art.
Eyelids. Older people's eyelids are usually more defined than younger peoples, but here your eyeballs are just sort of in "holes". Not entirely, but you know what I mean. Really try to define those upper and lower lids.
Lips. Your lips right now look like they've got no volume, which while doable - shouldn't result in them looking like they're stuck on.
Here we go, let's see if this'll, quick google search:
Notice how his lips look so much more like a part of his face, as opposed to being something separate that's been stuck on?
I don't know jack about zbrush, but there's what sticks out to me.
Heres more progress:
like:
I got some CC on another forum saying the face looked like pudding, so i firmed it up a little bit, any better?
Tried to firm up the face more.