I'm lost, my head is warm, no jobs these months, depressed like never before; I know I have so much to learn but I don't know what to do 'next'
Feel free to take a look at my signature, I'd thank your opinion and/or some suggestions (or a job!)... help me to improve:
Replies
What you might want to considering doing is deciding what you'd like to get a job as (Character artist, perhaps?) and look at the work of other Character artists then try to meet that standard.
Having a little skill in everything is good, but focusing on one skill to polish it as much as you can will be what gets you noticed. Employers don't look so much at someone who can do many things good; they look at those who can do one thing GREAT.
Create art that matters, that is fun not because you want to be the next 'wanna be' game artist. Seriously, you need to sit with yourself and dig deep to find out why you even have a website. I can tell you that if you are doing it for the money this is the worst career for it.
Because if you are going to chicken out and sit in a dark room, then might as well stop here and now dude. With all due respect to the past comments, I say create stuff that beats nowadays portfolios/ videogame standards. The higher you aim the better your work will get.
I know I came across as a little harsh, but we all need to be slapped every once in a while to get back up. My best advice is be the next 'bad-ass' artist, GLuck :thumbup:
Think about what you really want to do in the industry, get your portfolio together, then go at them tiger
You want to give the employer the answer to all of his potential questions right up front, so he can focus on the quality of art, and not get confused with how the work is presented. When I went to your portfolio all it looked like to me was a basic graphic, your email, and a bunch of mis-matching pictures almost just thrown onto the page. Use some styling, make your photos flow (border, name at the bottom, technical info, etc). As of now it looks like there was 4 minutes spent putting this together, and you don't want to make yourself look like someone who's gonna half ass anything, especially in this industry.
Along with the portfolio itself, it looks like your art is rather "bland". On some of the pieces your textures look far too clean and perfect. Mess that stuff up, pretend it was in the real world, how would it deteriorate and wear?
Those are just some things to consider after briefly looking at your work, but I'm sure there are a few more things. I'm kinda in your same position so take what I said with a grain of salt, but I don't think any of what I said is completely out of line.
Don't get frustrated, just keep practicing and in time your work will improve.
Huesca
+ in your portfolio you should put only your very best piece, get rid of the last drawing sheet with the pink hair girl. If you fell that you are very happy with only 1 image among your things then put this one in home page. leave the others in a gallery section.
i'm junior and found this job because of 1 image
Look at this. I'm sure you will find it valuable
http://www.gdcvault.com/play/1012479
Get rid of the 2D stuff, its not good, and unless you want to be a concept artist or something, you really dont need to be putting 2D stuff in there, you need to be focused on 1 specific discipline. I assume from here that you want to be a 3D character artist.
Get 3 really really solid pieces, present them clearly with wireframe, low poly, high poly, bake, and UV's.
And then don't just let it sit there on your website, you have to contact by post and email and conferences AND phone, every developer in your country. If any are local, deliver by hand a CD of your stuff.
If you seriously do that, 3 pieces of character art to the standard of a $60 game, you will get a job in a matter of weeks/couple months.
P.S. I see you are from Spain. Once your portfolio is good enough and ready, you need to apply to all countries in EU not just Spain, at Lionhead with have TONNES of Spanish ppl.
Sorry I can't open those XMLs rightly, what program should I use? Thanks.
PS: move on
... not really
Dude right there, that's really bad. I wanted to know what your experience was, how long you have been looking for a job. Did you go to school? Did you have an internship? I know nothing about you from you website. And unless the work is really drop down awesome, no one will contact you and ask you for this information.
Also, do not give a link to your email threw outlook or whatever. To me that's just annoying. I don't use it and I have to cancel the setup it automatically does. I thought perhaps it might be a way to view your resume, instead I have to exit out of that annoying program trying to set itself up.
So anyways, How long have you been searching for a job? I'm pretty sure I saw you post your portfolio for review about a month ago. I have been searching for a studio job for over 2 years now! So buck up man. What are you so depressed about? If it was easy to get a job in the game industry, 50 percent of the world's population might be game artists right now.
I see getting a job in the games industry as a rite of passage, that you will only obtain when you have really put the hard work and effort in.
As others have said, find out what you want to do, character art, environment art, generalist, and stick to it. Make a few really awesome pieces and you will be in good shape. And for god sake's get your resume up there! Good luck!
[Edit] and I'll just leave you a crit real quick. The first image the man has a highlight going around him. I can't understand this. He looks very stylized and the rest of the world looks like a completely different style to me. In other words the whole thing doesn't seem to fit. I do think this is one of your better pieces, but when that is the first thing you see, I have to say it hurts you a lot. Perhaps working on that piece some more, or taking out that character (the man) might work out better.
you can read the pptx file you linked with the power point viewer (free) you can find it on Microsoft's site somewhere.
I have no idea what job you're trying to get, where your resume is, etc.
While I dig the imagedump-style of portfolio you're going for (and some other counters like eraserhead pull off pretty well), you need to focus the content, name what position you are for looking for, and what your full name is.
go read http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/ because its pretty much required reading for anyone putting together a portfolio.
I suppose it depends on what kind of job you want- If your looking to get into mobile, flash, web development, you probably have a good set of skills to start with. If your looking to do console/PC dev, you have a ways to go. If this is the case, I`d abandon any hope for character work (for now) and try and get your foot in the door through environment work. Once you get settled, then I'd take a stab at doing characters.
and the thread is SO not closed :P
What is there to think about?
Also, why do you want to close the thread...?
Seriously; less thinking, more doing! Action beats out thought EVERY time when you know what you are working towards.
You should also probably double the polycounts on everything 3D in your portfolio, and also double all the texture resolutions. Your work looks fitting... for a Dreamcast game. Don't take that the wrong way either; you asked for ways to improve, and we're giving them to you. In this industry, learning to take criticism is a skill in and of itself.