We are seeking ambitious and creative Environment Artists to work on World Assets or Terrain Sculpting. This person will work closely with our art team to create unique and diverse assets that will pull the player into our universe. Candidates should have a strong understanding of environmental design as it applies to game play and should be able to successfully execute those ideas in engine.
World Assets
Responsibilities:
Build and texture assets to the specifications and high standards needed.
Communicate and work with designers and artists.
Adapt to conform to the established art style.
Closely follow art and design concepts.
Have a thorough understanding of pipelines and art integration into the game.
Contribute to the creative process through original ideas and inspiration.
Participate in critiquing your work and the work of other artists.
Work with the entire development team in an energetic and creative environment.
Requirements:
Ability to produce assets in 3D Studio Max in a timely fashion, meeting the quality and high standards set forth.
2+ years of professional industry experience as an environment artist.
Excellent understanding of environmental design and its functions within a game.
Excellent understanding of lighting, mood, and color.
Excellent fine art skills.
Excellent knowledge of 3D Studio Max and Photoshop.
Candidates must show an aptitude for learning new systems quickly.
Architectural background a plus.
MMO experience a plus.
Terrain Sculpting
Responsibilities:
Sculpt and texture terrain to the specifications and high standards needed.
Create convincing and thematic environments that feel natural and compelling.
Communicate and work with designers and artists.
Adapt to conform to the established art style.
Closely follow art and design concepts.
Have a thorough understanding of pipelines and art integration into the game.
Contribute to the creative process through original ideas and inspiration.
Participate in critiquing your work and the work of other artists.
Work with the entire development team in an energetic and creative environment.
Requirements:
2+ years of professional industry experience as an environment artist.
Experience with any proprietary terrain sculpting tool.
Excellent understanding of environmental design and its functions within a game.
Excellent understanding of lighting, mood, and color.
Excellent fine art skills.
Excellent knowledge of 3D Studio Max and Photoshop.
Candidates must show an aptitude for learning new systems quickly.
Architectural background a plus.
MMO experience a plus.
How to Apply:
Send your resume and portfolios/materials via email to:
Jobs@zenimaxonline.com
(Include position name in the Subject line)