I've always wanted to start a thread about hand painting techniques or styles in regards to texturing. Thanks for the tut. let's let this thread to continue to have knowledge bombs rain down.:)
Just want to send my thanks out man i still have quite a ways to go to get even remotely close to being good, here is my attempt.
hopefully i can improve on it more after doing it a few times, right now i think mine looks pretty bad, especially since much of the outline is still a bit too, thick, i need to work on my pen control a bit methinks.
hopefully i can improve on it more after doing it a few times, right now i think mine looks pretty bad, especially since much of the outline is still a bit too, thick, i need to work on my pen control a bit methinks.
Try actually making those thick black lines, and detailing by removing. Either with the eraser tool, or using a mask, for those who like to do it the non destructive way.
:P
I use the smudge tool just as much as a regular brush. Very powerful and overlooked tool.
Like you said, a flattened piece does not give much troubles.
Most of my work is actualy just flattened and duplicates as backup.
What i wanted to add was the use of layers. I notice this by doing some oil painting.
When you work in a flattened piece, make a new layer, put down a stroke of a darker or brighter color then the one below, and smudge it into place. Its a great way to control your gradients, and not touch any of the base lines you got.
Flatten it, and do it again. (i use my smudge at 45 or 100%)
I didn't used Fletcher's tutorial, but thought I'd share my attempt at hand-painted stuff here, instead of making another thread. Also it might be a good idea to create a sticky thread, regarding that subject. I've seen many of these lately.
I would like to thank all who contributed to this post. I learned alot! I used really suck and painting textures. Now I feel confident that I can push it way further than I used to. Here are some examples:
I would like to thank all who contributed to this post. I learned alot! I used really suck and painting textures. Now I feel confident that I can push it way further than I used to. Here are some examples:
Here's the bricks tiled
Again thank you much!!
You should make the color variations less different, as it is now it is too obvious that it´s tilling
Hey thanks SpeCter, I plan on using various geometry elements to break up the tiling. Not to hijack this thread but I should start a WIP thread for this. It is a scene I'm working heavily influenced by torchlight.
Between this thread and torchlight, I have been inspired again.
i dont flatten layers at all. create new layer, "Image > Apply Image" gives a flat image on that layer of all that is visible. or select all > copy merged > paste on new layer.
this way you can have a flatten version to work on and the "source" layers all in one file ...just group stuff to make things neat
Thanks for posting this up it had been a big help in my road to learning how to texture pain. I took my first wak at it and I'm pretty pleased at the results.
Here's my attempt incase anyone wishes to help me on my search for improvement in digital and texture painting
Now I just need to keep practicing so that I can begin using these and other painting techniques in my personal and professional texture work
Started to get into HP textures myself, any tips on what types of brushes to use for this method J?
Bumping this thread to ask this same question. I really want to explore this technique and style in addition to working on the more realistic stuff, and reading through the various hand-painted resources here, and one thing that doesn't seem to get as much attention is the types of brushes people use.
I'm finding the trickiest part of the initial approach and outlining is achieving an organic, flowing result using the default circular brushes, and anything with any sort of textural element to it is obviously unsuitable, so what do people use?
Any custom brushes or collections I should try out?
There's so much great information in this thread, I figured it was better to post here than start another thread. Surprised it's not been stuck (stickied?) already.
most of my time, I'm using something like this to do hand-painted stuff
I'm not sure if some fancy brushes will do any good, personally I can't even find the reason to look for alternatives. I mostly work with resolutions like 512*256, 512*512, meaning that I need pixel size precision. That brush give me enough control on that level and also allows really nice color mixing with larger tip sizes. Sometimes I change angle of the brush tip, depending on what I'm painting.
Some great advice in here. I was wondering what technique to use for producing the textures in the scene I'm modeling right now, and I think I have an answer now.
Does somebody knows where, in the million of posts in this forums, JFletcher did put a mini tutorial about making wood step by step? If my memory doesn't fail I'd swear I saw it on the Low Poly Thread but I've not been able to find that post. If someone knows where is it please post it here!!
Also thanks for the tips JFletcher, it's been so useful.
What is the best resolution to paint at? I usually find anything higher res its hard for me to get the smudge tool too look nicer but id like to know what you guys paint at.
I usually paint at true res. Lots of people like working at higher res but I find it slows down photoshop and risks wasting time on details that get lost when it gets downsized to true res. Most of the time, that means I work at 1024 or 512, maybe 2k for portfolio pieces. In production, usually there's no way in hell you'd be able to slip a 2k texture past a programmer or tech artist without them shitting a brick unless its a special circumstance, and it also makes you work smarter to keep your texel density up.
Man, I can't express how much I love little tutorials like this. They're pure gold.
Anyways, have you considered CS5's "Mixer Brush,"JFletcher?
That sort of thing would seem like awesomesauce to someone who likes to do things the hand-painted way! You can mix certain or all layers with a single brush stroke, or paint multiple colors with one brush at the same time. I can only imagine the beautiful possibilities that could occur with someone like you putting that new brush to good use!
You can even take an existing photo / texture, and with the mixer brush you just "mix" the colors from the image into whatever you desire...it's almost like using the brush tool and smudge at the same time. I highly recommend you test it out!!
Amazing JFletcher! I always need to get better at hand painting textures and this thread has already taught me quite a bit!
I love the style of Torchlight and I have always wanted to do a topdown scene like that, AND NOW I CAN!
Also, linkov I will be stealing those presets and trying that brush out
Thanks again Polycount!
I not new to modeling but i am new at making this style texture and when i try to smugde it i can not get it to look any thing like yours can you give me a tip or something?
I get a lot of emails and PM's asking for hand painted texturing techniques, so i figure this might be more helpful than me constantly having to reply awkward "keep practising" replies as i cant really put it in words:
You might notice the weird 'Smudge habit' i have. Yeah, what i do isn't very traditional and i wouldn't really call it hand painted but i enjoy it and it gets the job done for me.
May be weird smudge artefacts but that's part of the fun.
So yeah, If this helps anyone..yeah!
i don't see the tutorial in your first post but i see everyone saying it was great? can you relink it?
I couldn't find the actual tutorial either and would to see it. I have been thinking about trying hand painted textures for awhile now but am not sure how to go about it. So if you could please let me know where to find the link that would great.
Replies
thanks for sharing your technique, JFletcher!
hopefully i can improve on it more after doing it a few times, right now i think mine looks pretty bad, especially since much of the outline is still a bit too, thick, i need to work on my pen control a bit methinks.
Try actually making those thick black lines, and detailing by removing. Either with the eraser tool, or using a mask, for those who like to do it the non destructive way.
:P
Like you said, a flattened piece does not give much troubles.
Most of my work is actualy just flattened and duplicates as backup.
What i wanted to add was the use of layers. I notice this by doing some oil painting.
When you work in a flattened piece, make a new layer, put down a stroke of a darker or brighter color then the one below, and smudge it into place. Its a great way to control your gradients, and not touch any of the base lines you got.
Flatten it, and do it again. (i use my smudge at 45 or 100%)
Also, try out some liquify
Here's the bricks tiled
Again thank you much!!
You should make the color variations less different, as it is now it is too obvious that it´s tilling
Between this thread and torchlight, I have been inspired again.
this way you can have a flatten version to work on and the "source" layers all in one file ...just group stuff to make things neat
oh and great tut!
Here's my attempt incase anyone wishes to help me on my search for improvement in digital and texture painting
Now I just need to keep practicing so that I can begin using these and other painting techniques in my personal and professional texture work
http://jeremyhuxley.blogspot.com/
I think this could be helpful
BLASHPHEMER
jesus was clearly an ass man...
I can vouch for his awesomeness, Jeremy is the bomb. He's always done great work for us.
incredibile hand-painted texture work in the Naughty Dog section - Jack & Daxter etc...
Bumping this thread to ask this same question. I really want to explore this technique and style in addition to working on the more realistic stuff, and reading through the various hand-painted resources here, and one thing that doesn't seem to get as much attention is the types of brushes people use.
I'm finding the trickiest part of the initial approach and outlining is achieving an organic, flowing result using the default circular brushes, and anything with any sort of textural element to it is obviously unsuitable, so what do people use?
Any custom brushes or collections I should try out?
There's so much great information in this thread, I figured it was better to post here than start another thread. Surprised it's not been stuck (stickied?) already.
most of my time, I'm using something like this to do hand-painted stuff
I'm not sure if some fancy brushes will do any good, personally I can't even find the reason to look for alternatives. I mostly work with resolutions like 512*256, 512*512, meaning that I need pixel size precision. That brush give me enough control on that level and also allows really nice color mixing with larger tip sizes. Sometimes I change angle of the brush tip, depending on what I'm painting.
Thanks for all the tips everyone.
Also thanks for the tips JFletcher, it's been so useful.
http://www.polycount.com/forum/showpost.php?p=968873&postcount=2695
the videos has been deleted?
His Youtube account has been closed. Does anyone have this downloaded somewhere so I can snag it? =]
Anyways, have you considered CS5's "Mixer Brush,"JFletcher?
That sort of thing would seem like awesomesauce to someone who likes to do things the hand-painted way! You can mix certain or all layers with a single brush stroke, or paint multiple colors with one brush at the same time. I can only imagine the beautiful possibilities that could occur with someone like you putting that new brush to good use!
You can even take an existing photo / texture, and with the mixer brush you just "mix" the colors from the image into whatever you desire...it's almost like using the brush tool and smudge at the same time. I highly recommend you test it out!!
I love the style of Torchlight and I have always wanted to do a topdown scene like that, AND NOW I CAN!
Also, linkov I will be stealing those presets and trying that brush out
Thanks again Polycount!
I not new to modeling but i am new at making this style texture and when i try to smugde it i can not get it to look any thing like yours can you give me a tip or something?
i don't see the tutorial in your first post but i see everyone saying it was great? can you relink it?