current wip, started in sculptris, ported into zbrush, anyone have any suggestions on how to make the sculptris mesh not tris, so it works better in zb?
todo list:
-make less symmetrical
-make feet interesting
-more tubes
-different faces emerging from the body (gathering of developers, multiple personalities?)
-weapon
-podium
-refine overall detail
Replies
current wip, started in sculptris, ported into zbrush, anyone have any suggestions on how to make the sculptris mesh not tris, so it works better in zb?
Try to convert your model in to Unified Skin and/or adaptive skin....
Jeez I gotta start using zbrush soon, completely forgetting stuff now
more humanoid looking now, and with a strange and subconcious likeness to robert patrick... hmmm...
another prevalent source of inspiration, kings quest
[ame]http://www.youtube.com/watch?v=Fvd_qPxEQQQ[/ame]
todo list:
-make less symmetrical
-make feet interesting
-more tubes
-different faces emerging from the body (gathering of developers, multiple personalities?)
-weapon
-podium
-refine overall detail